Dungeon Crawl Stone Soup version 0.17-a0-1685-g57e755e (webtiles) character file. 254 George the Chiller (level 6, -8/44 HPs) Began as a Merfolk Ice Elementalist on Aug 19, 2015. Was an Initiate of Ashenzari. Mangled by an ogre ... wielding a +0 giant spiked club (19 damage) ... on level 4 of the Dungeon. The game lasted 00:11:14 (5037 turns). George the Chiller (Merfolk Ice Elementalist) Turns: 5037, Time: 00:11:14 Health: -8/44 AC: 3 Str: 9 XL: 6 Next: 14% Magic: 11/11 EV: 13 Int: 16 God: Ashenzari [......] Gold: 126 SH: 0 Dex: 16 Spells: 2 memorised, 8 levels left rFire + . . SeeInvis . l - +0 dagger (elec) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . r - +0 pair of gloves rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) y - ring of protection from fire @: not resistant to hostile enchantments, unstealthy A: change form in water, swift swim, agile 1, mutation resistance 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You were not hungry. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 126 gold pieces. Inventory: Hand weapons l - a +0 dagger of electrocution (weapon) p - a +0 trident Armour a - a +0 robe (worn) r - a +0 pair of gloves (worn) Jewellery y - a ring of protection from fire (left hand) Scrolls h - a scroll of noise {unknown} i - 3 scrolls of magic mapping {unknown} j - a scroll of fear {unknown} n - a scroll of recharging {unknown} o - a scroll of enchant armour {unknown} t - a scroll of teleportation {unknown} z - a scroll of amnesia {unknown} A - a scroll of remove curse Potions e - 2 potions of curing q - a potion of cure mutation u - 2 potions of cancellation v - a potion of heal wounds {unknown} w - a potion of lignification {unknown} x - a potion of agility {unknown} Books b - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Condensation Shield Ice 4 Comestibles c - 3 bread rations d - 2 meat rations C - a beef jerky Skills: + Level 2.1 Fighting + Level 2.6 Polearms + Level 3.2 Dodging - Level 2.1 Stealth + Level 3.5 Spellcasting Level 0.7 Conjurations + Level 1.4 Charms + Level 4.7 Ice Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 2% 1 None b - Ozocubu's Armour Chrm/Ice ##...... 17% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Vehumet Xom Zin The Shining One Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are agile. (Dex +2) You are somewhat resistant to further mutation. Message History Aim: an ogre, wielding a giant spiked club (moderately wounded) You freeze the ogre. The ogre is heavily wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear a shout! There is a staircase to the Ecumenical Temple here. Things that are here: 2 potions of poison; a potion of degeneration An orc comes into view. The orc moves out of view. An orc wizard comes into view. It is wielding a dagger. The orc throws a stone. The stone misses you. You see here a stone. There is an escape hatch in the ceiling here. There is a stone staircase leading up here. There is a stone staircase leading down here. The ogre hits you with a giant spiked club!! You die... #...########### #.....).......# #.