George Level 1 of the Dungeon (0, 0, D:1) a +0 robe (-31, 10, D:1) a +0 club (3, 10, D:1) a stone (5, 12, D:1) a +0 short sword a stone (6, 34, D:1) a +0 whip (5, 36, D:1) a stone (4, 37, D:1) a stone (3, 38, D:1) a stone (-22, 47, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 0, D:2) 18 stones (-2, 14, D:2) a stone (24, 14, D:2) 20 stones (4, 15, D:2) a stone (6, 18, D:2) 5 tomahawks (41, 19, D:2) 21 bolts (30, 23, D:2) a +0 hand axe (16, 33, D:2) 25 stones (30, 40, D:2) 3 tomahawks (23, 41, D:2) a +0 short sword (33, 41, D:2) 16 arrows of flame Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, 0, D:3) a stone (6, 0, D:3) 2 stones (25, 4, D:3) a cursed +0 ring mail (-22, 8, D:3) an adder corpse (-30, 9, D:3) a +0 dagger (28, 13, D:3) a cursed -1 club (-25, 17, D:3) a +0 scale mail (30, 21, D:3) a +0 club (11, 22, D:3) a jackal corpse (29, 32, D:3) a kobold skeleton (29, 33, D:3) a +0 ring mail a kobold corpse (skeletalised by now) (31, 33, D:3) a stone (32, 33, D:3) a stone (25, 38, D:3) 16 poisoned needles (9, 39, D:3) a +0 club a goblin corpse (skeletalised by now) (-1, 40, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (20, 44, D:3) a bat corpse (skeletalised by now) (40, 58, D:3) a +0 whip