George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 1, D:1) a +0 club a +0 dagger (-17, 2, D:1) a +0 leather armour (-1, 2, D:1) a stone (10, 3, D:1) a +0 dagger (10, 4, D:1) a cursed -3 whip (-24, 6, D:1) a +0 club (2, 8, D:1) a +0 dagger (4, 11, D:1) 4 tomahawks (-12, 14, D:1) a +0 club (-11, 14, D:1) a +0 ring mail (14, 17, D:1) a bat corpse (skeletalised by now) (8, 19, D:1) a +0 short sword (-29, 20, D:1) 21 stones (1, 23, D:1) a cursed +0 robe (2, 28, D:1) an uncursed amulet of faith (11, 36, D:1) a +0 dagger (-13, 39, D:1) 23 stones (-35, 40, D:1) a +0 whip (-4, 41, D:1) a +0 shield Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (32, 0, D:2) a scroll of remove curse (17, 3, D:2) a +0 short sword (16, 4, D:2) a +0 robe (24, 6, D:2) an adder corpse (30, 9, D:2) a quokka corpse (33, 9, D:2) a +0 spear (35, 13, D:2) 12 gold pieces (35, 19, D:2) a potion of curing