George Level 1 of the Dungeon (8, 2, D:1) a cursed +0 pair of gloves (-19, 8, D:1) a +0 hand axe (2, 8, D:1) a +0 short sword (-21, 17, D:1) 27 bolts (2, 19, D:1) 17 poisoned needles (6, 19, D:1) a +0 dagger (13, 19, D:1) a +0 club (-8, 25, D:1) 24 bolts (-13, 29, D:1) a +0 club (9, 29, D:1) a +0 ring mail (-32, 42, D:1) a +0 club (13, 42, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 25 stones (12, 3, D:2) a +0 scale mail (33, 5, D:2) a +0 whip of electrocution (35, 8, D:2) a stone (41, 8, D:2) a plain deck of defence a bat corpse (2, 19, D:2) 2 stones (26, 20, D:2) a bat corpse (skeletalised by now) (36, 20, D:2) 11 stones (3, 21, D:2) a stone (26, 21, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (41, 26, D:2) 22 sling bullets (33, 27, D:2) a +0 club (35, 36, D:2) 21 stones (8, 37, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a giant cockroach corpse (2, 0, D:3) 15 stones (1, 5, D:3) a quokka corpse (-3, 11, D:3) a +0 robe (-4, 12, D:3) a cursed -1 dagger