George Level 1 of the Dungeon (0, 0, D:1) 22 bolts (2, 9, D:1) a +0 club (22, 13, D:1) a stone (5, 14, D:1) a +0 leather armour (22, 14, D:1) 2 stones (36, 22, D:1) 17 stones (-10, 24, D:1) a +0 dagger (29, 24, D:1) a +0 whip (-8, 26, D:1) a +0 leather armour (27, 26, D:1) 27 stones (1, 27, D:1) a +0 club a hobgoblin corpse (29, 27, D:1) a stone (-2, 29, D:1) a +0 short sword 4 stones (30, 29, D:1) a stone (-3, 31, D:1) a stone (-8, 32, D:1) a +0 helmet (-1, 33, D:1) a +0 club a +0 club (-18, 35, D:1) a kobold corpse (skeletalised by now) (20, 35, D:1) a +0 dagger (21, 35, D:1) a +0 mace (-16, 36, D:1) a +0 club (8, 41, D:1) a +0 club (17, 42, D:1) a +0 dagger (8, 43, D:1) a +0 short sword (29, 46, D:1) a +0 club (34, 54, D:1) a +0 whip (17, 59, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -3 club (6, 10, D:2) 24 sling bullets (-6, 11, D:2) a bat corpse (-13, 18, D:2) a cursed -3 spear (2, 19, D:2) a +0 club (-1, 26, D:2) a +0 club (-1, 28, D:2) a giant cockroach corpse (14, 34, D:2) a throwing net