George Level 1 of the Dungeon (0, 0, D:1) a cursed +0 leather armour (-24, 2, D:1) 16 stones (-3, 6, D:1) a +0 mace (-5, 33, D:1) a +0 club (-14, 36, D:1) a +0 scale mail (-19, 37, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 18 poisoned needles (10, 1, D:2) a +0 robe (-4, 2, D:2) 6 needles of confusion (-2, 2, D:2) a +0 club (15, 2, D:2) a stone (15, 5, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (16, 5, D:2) a +0 dagger a kobold corpse (skeletalised by now) (10, 7, D:2) a +1 hand axe of electrocution (-9, 12, D:2) 22 stones (10, 18, D:2) a +0 dagger (-8, 25, D:2) a +0 leather armour (9, 27, D:2) an adder corpse (skeletalised by now) (-9, 30, D:2) a +0 ring mail (-11, 31, D:2) a +0 club (-8, 32, D:2) 28 stones (-1, 32, D:2) a +0 long sword (-22, 36, D:2) a scroll of magic mapping (-24, 37, D:2) 10 stones (-19, 41, D:2) a +0 dagger 2 stones a kobold corpse (-16, 41, D:2) a stone (-14, 41, D:2) a stone