George Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 1, D:1) a +0 spear (-4, 4, D:1) 22 stones (-4, 9, D:1) 18 sling bullets (0, 10, D:1) a +0 scale mail (42, 12, D:1) a +0 leather armour (3, 17, D:1) 4 curare-tipped needles a +0 short sword (23, 20, D:1) a +0 club (24, 23, D:1) 5 bolts (33, 26, D:1) a +0 club (42, 28, D:1) a +0 club (5, 36, D:1) a +0 robe (-9, 37, D:1) a +0 scale mail (8, 41, D:1) 29 stones (10, 44, D:1) a stone (11, 44, D:1) 2 stones a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of speed (-34, 10, D:2) an uncursed ring of loudness 2 potions of degeneration (-21, 11, D:2) a potion of degeneration (-59, 14, D:2) 30 sling bullets (-59, 15, D:2) a +0 dagger (-39, 15, D:2) 13 stones (-56, 17, D:2) a +0 leather armour (-33, 25, D:2) a +0 leather armour (-33, 28, D:2) a +0 club (-29, 37, D:2) a +0 short sword (-42, 39, D:2) a +0 mace (-8, 44, D:2) 15 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-6, 4, D:3) a +0 morningstar a quokka corpse (skeletalised by now) (-37, 6, D:3) a +0 ring mail (unseen) (-36, 6, D:3) a +0 ring mail