George Level 1 of the Dungeon (-36, 10, D:1) 7 stones (-33, 10, D:1) 9 sling bullets (-18, 10, D:1) a +0 ring mail (-19, 11, D:1) a cursed +0 club (-21, 13, D:1) a +0 club (-42, 25, D:1) a +0 dagger of holy wrath (-25, 25, D:1) a +0 leather armour (-21, 29, D:1) a +0 club (-48, 31, D:1) 29 stones (-8, 36, D:1) 19 stones (-41, 37, D:1) 26 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-17, 6, D:2) a +1 dagger of flaming (1, 7, D:2) a +0 whip (21, 10, D:2) a +0 club a +0 club a +0 dagger a +0 club a +0 dagger (21, 12, D:2) a +2 dagger of protection (-32, 14, D:2) a +0 club (-5, 19, D:2) a stone (-5, 20, D:2) a stone (-11, 21, D:2) a +0 club (-5, 21, D:2) 2 stones (-4, 31, D:2) a +0 whip 2 stones (0, 31, D:2) a stone (-8, 35, D:2) a +0 hunting sling (-4, 35, D:2) 12 poisoned needles (-19, 53, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (1, 3, D:3) a jackal corpse (5, 16, D:3) a +1 ring mail of magic resistance (11, 19, D:3) 15 silver sling bullets (-20, 25, D:3) a +0 club a +0 animal skin a rat corpse the hobgoblin corpse of Robin (-17, 26, D:3) 20 sling bullets