George Level 1 of the Dungeon (-49, 1, D:1) a throwing net (-50, 5, D:1) a +0 club (-32, 7, D:1) 14 arrows (-16, 18, D:1) 2 stones (-16, 20, D:1) a stone (-16, 21, D:1) a stone (-14, 31, D:1) a cursed -2 dagger (-10, 36, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (-8, 4, D:2) a +0 short sword (-36, 21, D:2) a +0 mace (11, 26, D:2) a +0 leather armour (-4, 30, D:2) a +0 robe (2, 31, D:2) a +0 spear (-20, 32, D:2) a +0 quarterstaff (-14, 32, D:2) 14 sling bullets (20, 35, D:2) 18 stones (-1, 37, D:2) a +0 spear (20, 40, D:2) a cursed -3 club (1, 42, D:2) a +0 flail (-1, 49, D:2) a cursed -3 dagger (-2, 51, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (18, 2, D:3) a +0 falchion (-22, 3, D:3) a +0 club a +0 hunting sling 20 stones (-24, 4, D:3) a stone (-22, 4, D:3) a stone (-2, 4, D:3) a +0 spear (16, 7, D:3) a +0 shield (-26, 8, D:3) 15 stones (-26, 12, D:3) a +0 short sword a +0 leather armour a +0 flail (16, 13, D:3) a +0 short sword a +0 leather armour (14, 14, D:3) a cursed +0 leather armour a +0 dagger (-8, 15, D:3) a +0 pair of boots (-27, 18, D:3) a +0 quarterstaff (-12, 33, D:3) a +0 club (-1, 35, D:3) a +0 club (6, 37, D:3) a book of Geomancy (-24, 39, D:3) a +0 dagger (-6, 40, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 24 stones (-26, 16, D:4) 13 stones (-24, 17, D:4) the +1 robe "Kinoagea" {rF+} It protects you from fire. (5, 26, D:4) 2 scrolls of noise a +0 giant club (6, 27, D:4) a +0 scythe a +0 robe (10, 27, D:4) a +0 club 7 stones a +0 robe (34, 27, D:4) a +0 dagger a +0 robe (8, 28, D:4) 21 arrows (-27, 29, D:4) a +0 hand axe (-26, 29, D:4) 13 arrows of flame (-8, 29, D:4) a +2 whip of flaming a +0 robe (7, 30, D:4) a stone (17, 30, D:4) a +0 dagger (-6, 31, D:4) a +0 robe (21, 31, D:4) a +2 dagger of protection a +0 robe (-22, 33, D:4) a +0 giant club (4, 33, D:4) a stone (21, 33, D:4) a stone (3, 34, D:4) 4 stones (22, 34, D:4) 17 poisoned needles (24, 35, D:4) a +0 whip (35, 41, D:4) a +0 hunting sling 15 stones (34, 45, D:4) a stone (8, 55, D:4) the cursed +0 quarterstaff "Zaept" {antimagic, Int+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+7). It has a curse placed upon it. Level 5 of the Dungeon (0, 0, D:5) a +0 club (17, 4, D:5) a +0 leather armour (24, 5, D:5) a potion of degeneration (9, 7, D:5) a cursed -1 dagger (7, 8, D:5) a +0 giant spiked club (-3, 9, D:5) a cursed -2 flail (51, 12, D:5) a +0 club (21, 19, D:5) a +0 robe a +0 dagger (28, 20, D:5) a +0 giant spiked club a +3 leather armour of poison resistance a cursed +0 short sword (3, 29, D:5) a +0 leather armour (50, 31, D:5) a +0 club (46, 34, D:5) a scroll of noise Level 6 of the Dungeon (0, 0, D:6) a +3 trident a +0 ring mail (1, 0, D:6) a +0 trident (2, 0, D:6) a +1 whip of venom a +0 club (19, 6, D:6) a +0 dagger (-10, 8, D:6) a +0 hand axe (23, 11, D:6) a +0 club (-9, 15, D:6) 28 stones (0, 17, D:6) a +0 club (4, 17, D:6) a +0 dagger a +0 robe a +0 whip (27, 18, D:6) 7 sling bullets (11, 20, D:6) a +0 dagger a cursed +0 robe (-10, 23, D:6) a +0 dagger (0, 26, D:6) a +0 club (0, 27, D:6) a +0 giant spiked club (18, 35, D:6) a +0 robe (33, 38, D:6) 24 stones (-17, 45, D:6) a +0 flail (-17, 46, D:6) a +0 mace a +0 dagger a cursed +0 robe (-11, 49, D:6) 10 poisoned needles Level 7 of the Dungeon [Shop] Cusuhax's Antique Armour Emporium a +3 plate armour of poison resistance (690 gold) a +0 robe (21 gold) a +0 buckler (135 gold) the +3 plate armour of the Accordion {rPois rF- MR+++ Str+3} (840 gold) It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. a +0 chain mail of cold resistance (135 gold) a +2 cloak (135 gold) the +2 robe of Love and Death {+Inv rF- Dex+3 Stlth+} (171 gold) It affects your dexterity (+3). It makes you vulnerable to fire. It lets you turn invisible. It makes you more stealthy. (0, 0, D:7) a cursed -1 giant club (25, 3, D:7) a +0 leather armour (-7, 9, D:7) 8 tomahawks (13, 11, D:7) 15 stones (-3, 13, D:7) 8 sling bullets (-3, 14, D:7) a wand of random effects (39) (9, 19, D:7) an arrow (12, 20, D:7) a potion of lignification (7, 22, D:7) an arrow (7, 23, D:7) an arrow (6, 25, D:7) the +8 hunting sling "Demonslayer" {freeze, Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). (3, 26, D:7) a +0 whip (5, 26, D:7) a +0 shortbow 13 arrows (13, 26, D:7) a +0 buckler (8, 28, D:7) a +0 flail (9, 28, D:7) a +0 chain mail a +0 glaive a +0 club (-9, 29, D:7) a +0 leather armour (-5, 31, D:7) a +0 dagger a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a scroll of noise (33, 16, D:8) a +4 dagger (-18, 18, D:8) a stone (-17, 18, D:8) a stone (-14, 18, D:8) a +0 dagger a kobold corpse (skeletalised by now) (9, 18, D:8) a +0 club (-20, 20, D:8) a stone (-6, 20, D:8) 22 arrows (29, 20, D:8) a scroll of immolation (13, 21, D:8) a +0 whip (7, 22, D:8) a +0 dagger a +1 leather armour of fire resistance (8, 22, D:8) a +0 club (9, 22, D:8) a +0 club (19, 23, D:8) 3 stones (20, 23, D:8) a +0 short sword a +0 whip a +0 long sword a +0 robe a +0 long sword a +0 robe a +0 morningstar a +0 robe a +0 dagger a +0 robe (21, 23, D:8) a stone (19, 24, D:8) a +0 halberd a +0 halberd (-3, 30, D:8) a stone (-1, 32, D:8) a stone (17, 32, D:8) a +0 chain mail (0, 33, D:8) a stone (1, 34, D:8) a stone (3, 35, D:8) 17 stones (14, 35, D:8) a book of Necromancy (3, 46, D:8) a +0 halberd (1, 48, D:8) a +1 trident of venom a +0 scale mail (2, 48, D:8) a potion of invisibility a +2 whip of venom (3, 48, D:8) a +0 spear (-1, 50, D:8) a +2 vampiric spear (0, 50, D:8) a +0 flail the Ecumenical Temple