Dungeon Crawl Stone Soup version 0.31-a0-965-g8a8ce12e04 (webtiles) character file. Game seed: 7412350582971630973 321 Ge0ff the Chiller (level 6, -1/47 HPs) Began as a Ghoul Ice Elementalist on Oct 26, 2023. Was an Initiate of Vehumet. Slain by an ogre ... wielding a +0 giant club (14 damage) ... on level 4 of the Dungeon. The game lasted 00:06:14 (4120 turns). Ge0ff the Chiller (Ghoul Ice Elementalist) Turns: 4120, Time: 00:06:14 Health: -1/47 AC: 9 Str: 8 XL: 6 Next: 46% Magic: 0/9 EV: 11 Int: 12 God: Vehumet [......] Gold: 230 SH: 0 Dex: 9 Spells: 7/11 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + T - +3 leather armour of the Tanner {rElec Regen+ Str-4 Stlth+} rPois ∞ (no helmet) rElec + (no cloak) rCorr . J - +1 pair of gloves SInv + W - +0 pair of boots Will ..... U - amulet of the acrobat Stlth ++ I - ring of see invisible HPRegen 0.00/turn (no ring) MPRegen 0.11/turn %: acrobat @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 230 gold pieces. Inventory: Missiles H - 4 boomerangs M - 55 stones V - 14 poisoned darts Armour J - a +1 pair of gloves (worn) N - a +0 leather armour T - the +3 leather armour of the Tanner (worn) {rElec Regen+ Str-4 Stlth+} (You found it on level 3 of the Dungeon) Str-4: It affects your strength (-4). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. W - a +0 pair of boots (worn) Jewellery I - a ring of see invisible (left hand) U - an amulet of the acrobat (around neck) Scrolls L - a scroll of poison {unknown} O - 3 scrolls of identify {unknown} P - 2 scrolls of teleportation {unknown} Q - a scroll of silence {unknown} R - a scroll of blinking {unknown} S - a scroll of enchant weapon {unknown} X - a scroll of fear {unknown} Potions q - 2 potions of curing F - a potion of haste {unknown} G - a potion of might {unknown} K - 3 potions of magic {!q} Y - a potion of enlightenment {unknown} Z - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Armour - Level 1.7 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting + Level 7.3 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level k - Freeze Ice 76% 1d8 1% 1 s - Frozen Ramparts Ice 38% 1d6 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 19% N/A 4% 3 Apportation Tloc 2% N/A 34% 1 Summon Small Mammal Summ 4% N/A 34% 1 Summon Ice Beast Ice/Summ 10% N/A 58% 4 Call Canine Familiar Summ 1% N/A 71% 3 Summon Guardian Golem Hex/Summ 1% N/A 71% 3 Vhi's Electric Charge Tloc/Air 2% N/A 98% 4 Summon Forest Summ/Tloc 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 19891 Temple (1/1) D:4 Zot: 5985 Altars: Ashenzari Cheibriados Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Aim: an adder (almost dead, slow) You freeze the adder. You kill the adder! Vehumet accepts your kill. You open the door. There is an open door here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ogre. The wall freezes the ogre. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded) You freeze the ogre. The ogre is moderately wounded. The wall freezes the ogre. The ogre hits you with a +0 giant club!! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded) You freeze the ogre. The ogre is heavily wounded. The wall freezes the ogre. The ogre barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded) You freeze the ogre. The ogre is severely wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded) You freeze the ogre. The ogre is almost dead. The wall freezes the ogre. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * You hit the ogre. The ogre is almost dead. The frozen ramparts melt away. The ogre hits you with a +0 giant club! You die... #..........# ## #######.........# #. #...............#######. #.........##............ #.........##...#######.. ..........##...# ##. ###+###'####...# #. #O# #...# #. #@# #...# ## #.....# ##### ####### You could see an ogre. Vanquished Creatures A scorpion (D:4) A hound (D:4) An orc priest (D:4) 2 orc wizards 6 adders A worm (D:2) 2 dart slugs 5 orcs 10 endoplasms 3 giant cockroaches 7 hobgoblins 6 jackals 6 quokkas 8 ball pythons 6 bats 4 frilled lizards 4 goblins 9 kobolds 5 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ge0ff the Ghoul Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 198 | D:1 | Reached XP level 2. HP: 8/22 MP: 2/4 316 | D:1 | Reached skill level 1 in Fighting 659 | D:1 | Reached XP level 3. HP: 24/28 MP: 1/5 1066 | D:2 | Identified the of Umeetama 1123 | D:2 | Reached skill level 5 in Ice Magic 1194 | D:2 | Learned a level 3 spell: Frozen Ramparts 1624 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/7 2547 | D:3 | Found a stormy altar of Qazlal. 2549 | D:3 | Found a hazy altar of Hepliaklqana. 2718 | D:3 | Reached skill level 6 in Ice Magic 2718 | D:3 | Reached XP level 5. HP: 4/40 MP: 0/8 2938 | D:3 | Found a bloodstained altar of Trog. 3270 | D:3 | Identified the +3 leather armour of the Tanner {rElec | Regen+ Str-4 Stlth+} 3702 | D:4 | Reached skill level 1 in Armour 3716 | D:4 | Reached XP level 6. HP: 43/47 MP: 1/9 3920 | D:4 | Reached skill level 7 in Ice Magic 4006 | D:4 | Found a staircase to the Ecumenical Temple. 4072 | Temple | Entered the Ecumenical Temple 4079 | Temple | Became a worshipper of Vehumet 4120 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic D:2: minmay_razor_zed, layout_loops_corners D:3: layout_basic, nicolae_overflow_hidden_temple, kennysheep_generic_room_2 D:4: layout_basic, minmay_temple_entry_crystal_x, uniq_edmund Temple: eino_wide_crystal_templ Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.0 Fighting | 1 | 1.0 Ice Magic | 5 6 7 | 7.3 Armour | 1 | 1.0 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 64 | 82 || 146 Punch | 2 | 1 || 3 Cast: Freeze | 35 | 33 || 68 Frozen Ramparts | 2 | 21 || 23 Use: Potion | | 2 || 2 Stab: Sleeping | 1 | 2 || 3 Armour: Robe | 36 | 25 || 61 Leather armour | | 29 || 29 Dodge: Dodged | 72 | 61 || 133 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4122 | 3998 | 124 | 26 | 3239 | 5 | 824.4 | Dungeon | 4107 | 3983 | 124 | 26 | 3239 | 4 | 1026.8 | Temple | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1277 daAuts D:3: 1227 daAuts D:1: 1066 daAuts D:4: 536 daAuts Temple: 14 daAuts