Dungeon Crawl Stone Soup version 0.31-a0-865-g3d5d91748a (webtiles) character file. Game seed: 8989972307128002274 6449 Ge0ff the Skirmisher (level 10, 0/59 HPs) Began as an Octopode Hexslinger on Oct 10, 2023. Was a Follower of Hepliaklqana. Slain by a wight ... wielding a +0 flail (10 damage) ... on level 8 of the Dungeon. The game lasted 00:20:39 (8546 turns). Ge0ff the Skirmisher (Octopode Hexslinger) Turns: 8546, Time: 00:20:40 Health: 0/59 AC: 1 Str: 8 XL: 10 Next: 99% Magic: 12/17 EV: 14 Int: 21 God: Hepliaklqana [*.....] Gold: 498 SH: 0 Dex: 22 Spells: 10/19 levels left rFire + + . a - +1 sling rCold . . . (no shield) rNeg + . . (helmet restricted) rPois . B - amulet "Gayzadwa" {Faith rN+ Slay+3} rElec . D - +6 ring of dexterity rCorr . Q - ring "Comaqakh" {rF+ Int+3} SInv . R - ring of willpower Will +.... E - ring of protection from fire Stlth ++++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: faith @: studying Spellcasting A: reduced essence, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Recall Ancestor, Ancestor Identity You were on level 8 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 554 gold pieces. You spent 56 gold pieces at shops. Inventory: Hand Weapons a - a +1 sling (weapon) A - the +5 trident of Responsibility {chaos, rF++ Int+2 Dex+2} (You took it off a gnoll sergeant on level 5 of the Dungeon) Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. I - a +0 heavy shortbow L - the +6 whip "Osaubluna" {drain, Contam Dex+6} (You found it on level 6 of the Dungeon) Dex+6: It affects your dexterity (+6). Contam: It causes magical contamination when unequipped. W - a +0 shortbow Missiles g - 3 throwing nets {=F} U - 12 poisoned darts X - 4 boomerangs Armour z - a +2 kite shield J - a +0 buckler Jewellery B - the amulet "Gayzadwa" (around mantle) {Faith rN+ Slay+3} (You acquired it on level 7 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+: It protects you from negative energy. D - a +6 ring of dexterity (left tentacle) E - a ring of protection from fire (on tentacle) K - an amulet of guardian spirit Q - the ring "Comaqakh" (right tentacle) {rF+ Int+3} (You found it on level 3 of the Dungeon) [ring of protection from fire] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. R - a ring of willpower (on tentacle) Wands f - a wand of flame (20) P - a wand of polymorph (7) Scrolls y - 2 scrolls of immolation C - 2 scrolls of poison F - a scroll of enchant armour H - a scroll of brand weapon T - 3 scrolls of teleportation Potions q - a potion of curing u - 3 potions of mutation {!q} G - 2 potions of heal wounds {unknown} M - 2 potions of might N - 4 potions of cancellation {!q} O - 3 potions of brilliance {unknown} V - a potion of invisibility {unknown} Y - a potion of resistance {unknown} Z - a potion of haste {unknown} Skills: + Level 5.0 Fighting - Level 14.0 Ranged Weapons - Level 2.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting - Level 5.0 Hexes - Level 2.0 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Dimensional Bullseye Hex/Tloc 7% N/A 36% 4 j - Inner Flame Hex/Fire 19% N/A 8% 3 s - Jinxbite Hex 52% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 1% 1 Confusing Touch Hex 26% N/A 4% 3 Sigil of Binding Hex 26% N/A 4% 3 Foxfire Conj/Fire 36% 2x1d5 7% 1 Freeze Ice 20% 1d4 11% 1 Magic Dart Conj 20% 1d4 11% 1 Necrotise Necr 20% 1d5 11% 1 Cause Fear Hex 13% N/A 14% 4 Poisonous Vapours Pois/Air 10% N/A 16% 2 Searing Ray Conj 10% 2d4 16% 2 Frozen Ramparts Ice 10% 1d2 32% 3 Hailstorm Conj/Ice 5% 3d4 32% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 32% 3 Vampiric Draining Necr 5% 2d6 32% 3 Fulminant Prism Conj/Hex 7% 3d6 36% 4 Agony Necr 5% N/A 96% 5 Freezing Cloud Conj/Ice/Air 2% 6-21 96% 5 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Starburst Conj/Fire 4% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26583 Temple (1/1) D:5 Zot: 5980 Bailey (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Ignis Jiyva Lugonu Shops: D:2 [ D:6 (:[! D:7 (: Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History * * * LOW HITPOINT WARNING * * * The wight completely misses OctoKnight. A wight comes into view. It is wielding a +6 long sword of freezing. The wight hits OctoKnight with a +3 battleaxe. Casting: Inner Flame (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - wight, p - centaur Aim: a wight, wielding a +3 battleaxe and wearing a +0 robe (severely damaged, ally target, chance to affect: 74%) The wight is filled with an inner flame. OctoKnight hits the wight with a +0 flail! The wight explodes! The fiery explosion engulfs the wight! The wight is severely damaged. The fiery explosion engulfs the orc wizard! The orc wizard is heavily wounded. The fiery explosion engulfs the centaur!! The centaur explodes! The fiery explosion engulfs the wight!! You destroy the wight! The fiery explosion engulfs the orc wizard! You kill the orc wizard! You hear a howl! x3 Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 halberd and wearing a +0 robe (flame, severely damaged, ally target, 72% to hit) You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. The wight is engulfed in blazing flames. You destroy the wight! Training target 14.0 for Ranged Weapons reached! Your Ranged Weapons skill increases to level 14! You need to enable at least one skill for training. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and quivering boomerangs (73% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is almost dead. The orc throws a boomerang. The boomerang hits OctoKnight but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and quivering boomerangs (almost dead, ally target, 73% to hit) You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! A howler monkey comes into view. The wight completely misses you. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The wight hits you with a +0 flail! You die... . . .# ####.# ####....# ..###y...c. ......z.o# # #@R#.# #.