Dungeon Crawl Stone Soup version 0.31-a0-859-g9dce7d3444 (webtiles) character file. Game seed: 291128476907980280 48 Ge0ff the Vexing (level 3, 0/23 HPs) Began as an Octopode Hexslinger on Oct 9, 2023. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (1015 turns). Ge0ff the Vexing (Octopode Hexslinger) Turns: 1015, Time: 00:01:32 Health: 0/23 AC: 1 Str: 7 XL: 3 Next: 72% Magic: 4/5 EV: 13 Int: 17 God: Gold: 29 SH: 0 Dex: 14 Spells: 2/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: weak-willed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles H - 6 javelins Scrolls C - 2 scrolls of poison D - a scroll of vulnerability {unknown} F - 3 scrolls of teleportation {unknown} Potions E - a potion of mutation {unknown} G - a potion of cancellation {unknown} I - a potion of ambrosia {unknown} J - a potion of might {unknown} K - a potion of magic {unknown} Skills: + Level 1.5 Fighting * Level 2.7 Ranged Weapons - Level 2.0 Dodging + Level 1.8 Stealth + Level 1.4 Spellcasting + Level 3.2 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Jinxbite Hex 24% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 12% N/A 16% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 47% 4 Dimensional Bullseye Hex/Tloc 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10970 Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. A giggling sprite leaps out and smacks the adder with its own tail. You kill the adder! The sprites lose interest in your situation. Your magical contamination has completely faded away. You feel your willpower return. Found a stone staircase leading up. J - a bubbling puce potion K - a coppery potion Found a stone staircase leading up. Terence the Incautious comes into view. He is wielding a +0 hand axe. There is a stone staircase leading up here. Casting: Jinxbite (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence shouts! A giggling sprite leaps out and doodles on Terence's face. Terence is lightly wounded. You shoot a sling bullet. The sling bullet barely misses Terence. A giggling sprite leaps out and bonks Terence with its +0 hand axe. Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. A giggling sprite leaps out and bonks Terence with its +0 hand axe. Terence is severely wounded. The jinxing sprites lose interest in you. Terence says, "Don't bother to defend, it's useless." You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 hand axe! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses Terence. Terence barely misses you. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 hand axe! You die... .....# ..... ## .... #. ... #.#.. ... #@# #@# #.# .. #.# ... .######.## #.# .........######.# .######.......#.# #.#####.#.### ### #...........##.## ..# #..##.........<.# You could see Terence (very drained). Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 2 bats 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ge0ff the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 179 | D:1 | Reached XP level 2. HP: 14/18 MP: 3/3 181 | D:1 | Reached skill level 1 in Stealth 187 | D:1 | Learned a level 2 spell: Jinxbite 479 | D:1 | Found Bunig's Magic Scroll Boutique. 812 | D:2 | Reached XP level 3. HP: 20/23 MP: 3/5 1006 | D:2 | Noticed Terence 1015 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, serial_shops, nicolae_shop_rolling_square, grunt_decor_one_mirror D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.8 Fighting | | 1.5 Ranged Weapons | | 2.7 Dodging | | 2.0 Spellcasting | | 1.4 Hexes | | 3.2 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 50 Cast: Jinxbite || 7 Armour: Skin || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1028 | 966 | 62 | 0 | 795 | 2 | 514.0 | Dungeon | 1028 | 966 | 62 | 0 | 795 | 2 | 514.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 801 daAuts D:2: 227 daAuts