Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 1803257072362779030 15 Ge0ff the Conjurer (level 2, -1/19 HPs) Began as a Formicid Conjurer on Sept 8, 2022. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (382 turns). Ge0ff the Conjurer (Formicid Conjurer) Turns: 382, Time: 00:01:14 Health: -1/19 AC: 2 Str: 11 XL: 2 Next: 65% Magic: 3/5 EV: 12 Int: 17 God: Gold: 31 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) P - a +0 pair of gloves Scrolls N - a scroll of blinking {unknown} O - 2 scrolls of identify {unknown} Q - a scroll of summoning {unknown} Potions L - a potion of might {unknown} M - a potion of brilliance {unknown} R - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.5 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level j - Searing Ray Conj 32% 2d5 5% 2 k - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5617 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You see here a jackal corpse. The goblin misses you. You closely miss the goblin. The goblin hits you with a +0 club. You barely miss the goblin. The goblin hits you with a +0 club. You hit the goblin. The goblin is moderately wounded. The goblin closely misses you. You closely miss the goblin. The goblin is moderately wounded. A quokka comes into view. The goblin hits you with a +0 club. You see here a jackal corpse. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. The quokka twitches its whiskers. The goblin attacks as you move away! The goblin misses you. The goblin attacks as you move away! The goblin hits you with a +0 club. The goblin attacks as you move away! The goblin closely misses you. The goblin attacks as you move away! The goblin completely misses you. The goblin barely misses you. The goblin attacks as you move away! The goblin closely misses you. The goblin attacks as you move away! The goblin hits you with a +0 club. The goblin attacks as you move away! The goblin hits you with a +0 club. The goblin attacks as you move away! The goblin closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 70% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits the quokka. The quokka is heavily wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The quokka bites you. * * * LOW HITPOINT WARNING * * * Really quaff K - a potion of magic {!q}? Magic courses through your body. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you. You die... ....!...........≈≈≈≈≈≈......≈≈≈≈≈ .h.......# #....≈§≈≈≈≈......≈≈<>≈ #.# #.# #.#..§§≈§≈≈......≈≈≈≈. #†# #.###.#.§§≈≈§§...#....≈≈≈≈ #†# #.......#........#........ #r###..##r###.......##.#...... #†##....#.# ######..##.#.###.. ####.#..##.#.###..........#.##### .......#.......r@#..###.###..# .........#...#####.## #......# ....#######.).####.# ###.#..# .....### ##..#....# #.##.# .......### #..#.#### #....# ######...###....############.# ###..##.#.........# #... ##.##...........# ##### #..............# You could see a quokka. Vanquished Creatures 2 giant cockroaches (D:1) 3 goblins (D:1) 4 jackals (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ge0ff the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 261 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 335 | D:1 | Learned a level 2 spell: Searing Ray 353 | D:1 | Reached skill level 4 in Conjurations 382 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, basic_ecumenical_altar, chequers_serial_rivers_room_b Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 43 Cast: Magic Dart || 13 Searing Ray || 2 Use: Potion || 1 Armor: Robe || 10 Dodge: Dodged || 42