Ge0ff Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 12, D:1) a +0 dagger (5, 13, D:1) a +0 club (19, 17, D:1) a +0 club (23, 12, D:1) a +0 mace (24, -5, D:1) a +0 club (27, -10, D:1) a staff of death (31, 18, D:1) 12 arrows (32, 4, D:1) a +0 ring mail (35, 11, D:1) a +0 dagger (35, 33, D:1) a +0 ring mail (36, 34, D:1) a +0 dagger Level 2 of the Dungeon (1, 33, D:2) a +0 club (23, 45, D:2) an adder corpse (skeletalised by now) (25, 22, D:2) a +0 dagger (35, 42, D:2) a +0 dagger (37, 14, D:2) 11 arrows (39, -4, D:2) a +0 robe (46, 11, D:2) a +0 dagger (49, 52, D:2) 13 arrows (60, 45, D:2) 21 bolts (61, 49, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Dain Offo's Antique Armour Emporium a +2 pair of gloves of dexterity (473 gold) a +0 robe (15 gold) a +2 robe of willpower (389 gold) a +0 leather armour (44 gold) the +5 ring mail of the Unbroken {rN+ Dex-4 Slay+3} (976 gold) Dex: It affects your dexterity (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. a +5 plate armour of ponderousness (550 gold) a +0 leather armour (44 gold) a +0 scale mail (88 gold) a +2 ring mail of fire resistance (462 gold) the +3 robe of Clouds {+Thunder rCloud rElec} (653 gold) It can be evoked to surround the wearer with storm clouds, with success rate depending on Evocations skill. rElec: It insulates you from electricity. a +0 helmet (99 gold) a +0 helmet (99 gold) a +2 leather armour of willpower (418 gold) a +0 robe (15 gold) the +0 robe of Guqam {Will+ Int+6} (569 gold) Int: It affects your intelligence (+6). Will: It increases your willpower. (0, 0, D:3) a +0 dagger (3, 32, D:3) a jackal skeleton (5, 8, D:3) a +0 bardiche (5, 34, D:3) a jackal skeleton (6, 13, D:3) 4 gold pieces (10, 13, D:3) a scroll of magic mapping (27, 21, D:3) a +0 dagger (29, 30, D:3) a bat corpse