Ge0ff Level 1 of the Dungeon (0, 0, D:1) a +3 hand axe of distortion (1, -3, D:1) a +0 short sword (3, 11, D:1) a +0 club {don't train} (17, 1, D:1) a +0 dagger {don't train} (21, 21, D:1) an uncursed amulet of the acrobat (25, 5, D:1) a +0 whip {don't train} (38, -15, D:1) a +0 leather armour (40, -19, D:1) a +0 whip {don't train} (43, -19, D:1) a +0 dagger {don't train} (46, -13, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (14, 0, D:2) an uncursed ring of teleportation (16, -7, D:2) a cursed -1 scythe {don't train} a +0 robe (19, -6, D:2) a +0 robe (32, 4, D:2) a +0 dagger (33, 39, D:2) a +0 dagger {don't train} (34, 9, D:2) a +0 club {don't train} (34, 11, D:2) a +0 short sword {don't train} a +0 scale mail (44, -4, D:2) a +0 club {don't train} (62, 19, D:2) a +0 short sword {don't train} Level 3 of the Dungeon (0, 0, D:3) 19 bolts (2, 41, D:3) a +0 short sword {don't train} (8, 21, D:3) a +0 long sword (19, 4, D:3) a +0 whip (22, 48, D:3) a +1 leather armour of poison resistance a +0 club {don't train} (28, 15, D:3) a +0 dagger (30, 8, D:3) a +0 club {don't train} Level 4 of the Dungeon (0, 0, D:4) a +3 hand axe {don't train} (5, 22, D:4) a +0 hand axe (7, 29, D:4) a scroll of random uselessness (8, 27, D:4) a +0 robe (9, 26, D:4) a +0 robe a +0 dagger {don't train} (10, -2, D:4) a +0 giant club {don't train} (10, 25, D:4) a cursed +0 leather armour a +0 leather armour a cursed -2 morningstar {don't train} (11, 25, D:4) a +0 leather armour a +0 hand axe {don't train} (13, 45, D:4) a +0 robe (18, -7, D:4) a +0 whip {don't train} a +0 robe (22, 24, D:4) a +0 mace {don't train} (24, 26, D:4) a +0 robe (26, 13, D:4) a +0 whip {don't train} (27, 14, D:4) a +0 hand axe {don't train} a +0 flail {don't train} (27, 15, D:4) a +0 mace {don't train} a cursed -2 club {don't train} (27, 28, D:4) a +0 ring mail (43, 16, D:4) a +0 dagger (44, 6, D:4) a +0 leather armour (48, 7, D:4) a +0 giant spiked club {don't train} Level 5 of the Dungeon [Shop] Hejonoam's Distillery a potion of stabbing (56 gold) a potion of curing (42 gold) a potion of lignification (42 gold) a potion of lignification (42 gold) a potion of flight (42 gold) a potion of mutation (112 gold) 3 potions of stabbing (168 gold) a potion of brilliance (56 gold) (0, 0, D:5) a +0 helmet (4, -1, D:5) a +0 mace {don't train} (5, 13, D:5) a +0 long sword {don't train} (8, 6, D:5) a +0 club (13, 5, D:5) a +2 flail of holy wrath {don't train} (27, 2, D:5) a +0 ring mail (41, 7, D:5) a +0 flail {don't train} a +0 leather armour (43, 24, D:5) a +0 dagger {don't train} (44, 23, D:5) a +0 leather armour a +0 flail {don't train} (45, 21, D:5) a +0 club {don't train} (46, 22, D:5) a +0 dagger {don't train} Level 6 of the Dungeon (15, -3, D:6) 17 bolts (20, -23, D:6) a +0 leather armour a +0 club {don't train} (21, -19, D:6) a +0 halberd (22, -7, D:6) a +0 halberd {don't train} (23, -14, D:6) a +0 spear (25, 13, D:6) 18 arrows (27, -11, D:6) a +0 whip (27, 1, D:6) a +0 scale mail (28, -17, D:6) a cursed amulet of inaccuracy (34, -21, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 war axe {don't train} a cursed +0 chain mail (7, 36, D:7) a +0 club {don't train} (8, 11, D:7) 24 arrows (13, -5, D:7) a cursed -1 spear {don't train} (13, -2, D:7) a +0 club {don't train} (17, 26, D:7) a +1 pair of gloves (21, -8, D:7) a cursed -2 halberd {don't train} (22, -8, D:7) a +0 spear {don't train} a +0 ring mail (51, -11, D:7) 10 arrows (56, 0, D:7) a +0 shortbow {don't train} 13 arrows (64, 22, D:7) a +0 helmet Level 8 of the Dungeon (2, 13, D:8) a +0 dagger {don't train} (11, -16, D:8) a +0 robe (17, -16, D:8) a +0 hand axe of venom (35, 3, D:8) a +0 leather armour (36, -1, D:8) a +2 mace of protection {don't train} (37, -1, D:8) a +0 chain mail a +0 short sword {don't train} (38, -24, D:8) a +1 short sword {don't train} a +0 robe (38, -3, D:8) a +0 leather armour a +0 flail {don't train} (38, 12, D:8) a +0 giant club {don't train} (39, -10, D:8) a +0 robe a +0 dagger {don't train} (39, -9, D:8) a +0 scale mail a +0 dagger {don't train} (40, -9, D:8) a +0 mace {don't train} (40, -6, D:8) a +1 scale mail of positive energy (44, -18, D:8) a scroll of random uselessness (50, 18, D:8) a +0 robe (64, -18, D:8) an arrow (64, -8, D:8) a +0 giant spiked club {don't train} (65, -17, D:8) an arrow (65, -16, D:8) an arrow (65, -14, D:8) a cursed +0 shortbow {don't train} 17 arrows Level 9 of the Dungeon [Shop] Lyunniet's Book Boutique a book of Misfortune (200 gold) a book of Burglary (750 gold) a book of Conjurations (300 gold) a book of Changes (250 gold) the Tome of the Torrid Escort (412 gold) Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 yes b - Sticky Flame Conjuration/Fire 4 no c - Summon Ice Beast Ice/Summoning 4 yes d - Summon Lightning Spire Summoning/Air 4 yes a book of Annihilations (1104 gold) a book of Necromancy (300 gold) the Almanac of Mutagenic Poisoning (616 gold) Spells Type Level Known a - Spider Form Transmutation/Poison 3 no b - Blade Hands Transmutation 5 no c - Statue Form Transmutation/Earth 6 no a book of Flames (350 gold) a manual of Armour (1104 gold) Faidim's Tome of Enchanting Orientation (483 gold) Spells Type Level Known a - Corona Hexes 1 yes b - Tukima's Dance Hexes 3 yes c - Gell's Gravitas Translocation 3 no d - Cause Fear Hexes 4 no e - Passage of Golubria Translocation 4 no f - Metabolic Englaciation Hexes/Ice 5 no the Disquisition on the Traveller (1070 gold) Spells Type Level Known a - Teleport Other Translocation 3 no b - Passage of Golubria Translocation 4 no c - Summon Forest Summoning/Translocation 5 no d - Disjunction Translocation 8 no a book of Fire (650 gold) (0, 0, D:9) a +1 hand crossbow of flaming (1, -12, D:9) a +0 giant club {don't train} (8, -32, D:9) 8 arrows a +0 vorpal shortbow {don't train} (10, 0, D:9) a +0 dagger (11, -40, D:9) a +0 chain mail (12, -30, D:9) an arrow (12, -22, D:9) a +0 robe a +0 plate armour a +0 dire flail {don't train} a +1 whip of electrocution {don't train} a +3 flail {don't train} (13, -29, D:9) 2 arrows (13, -27, D:9) an arrow (13, -18, D:9) a +0 short sword {don't train} a +0 robe (14, -22, D:9) a +0 long sword {don't train} an uncursed ring of stealth (14, -21, D:9) a +0 club {don't train} (19, -30, D:9) a +0 scimitar (22, -39, D:9) a +0 robe a cursed +0 flail {don't train} (27, -41, D:9) a +0 plate armour a +0 long sword {don't train} (27, -40, D:9) a +0 dagger of electrocution {don't train} a +0 animal skin (27, -33, D:9) a +0 giant club {don't train} (28, -41, D:9) a +0 flail {don't train} a +0 war axe {don't train} (28, -33, D:9) 11 arrows a +0 shortbow {don't train} (28, -8, D:9) a +3 falchion {don't train} a +0 robe (28, -7, D:9) a +0 dagger {don't train} a +0 robe a +3 halberd {don't train} a +0 robe (28, -2, D:9) a cursed +4 trident {don't train} a +0 robe (29, -41, D:9) a +0 flail {don't train} a +0 leather armour a cursed +0 trident {don't train} a +0 animal skin (30, -41, D:9) a +0 scale mail (30, -40, D:9) a +0 ring mail (31, -40, D:9) a cursed +0 ring mail (33, -42, D:9) a cursed +0 hand axe {don't train} a potion of degeneration a +0 animal skin (34, -25, D:9) a +0 spear (35, -40, D:9) a +0 trident {don't train} (36, -3, D:9) a +0 leather armour (36, 6, D:9) 17 bolts (41, -41, D:9) a +0 animal skin (45, -40, D:9) a +0 dagger {don't train} a potion of degeneration (46, -40, D:9) a +0 dire flail {don't train} a cursed +0 chain mail (47, -26, D:9) a +0 robe (48, -8, D:9) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (51, -44, D:9) a +0 club (51, -42, D:9) a cursed -1 dagger {don't train} (52, -39, D:9) a +0 mace {don't train} a +0 chain mail a +0 animal skin (53, -44, D:9) a potion of degeneration (58, -44, D:9) a potion of degeneration (58, -43, D:9) a potion of degeneration (58, -42, D:9) a potion of degeneration Level 10 of the Dungeon (2, 12, D:10) an arrow (3, 13, D:10) an arrow (3, 14, D:10) an arrow (3, 16, D:10) an arrow (3, 18, D:10) a +0 shortbow {don't train} 12 arrows (4, -9, D:10) a cursed +0 ring mail (5, 20, D:10) a potion of degeneration (8, -6, D:10) 22 arrows (14, -4, D:10) a +0 short sword {don't train} (14, -3, D:10) a +1 robe of the Archmagi a +0 dagger {don't train} (16, -5, D:10) a +0 scale mail a +0 whip {don't train} (18, -7, D:10) a +0 hand axe {don't train} a +2 hand axe of distortion {don't train} (25, -13, D:10) a black bear skeleton (28, -14, D:10) a +0 leather armour (31, 30, D:10) a +0 robe (32, 25, D:10) a +0 leather armour a +0 trident {don't train} (33, 2, D:10) a +0 helmet (35, 6, D:10) a +0 robe a +0 halberd {don't train} (40, 15, D:10) a +0 robe a +0 dagger {don't train} (41, 10, D:10) a +0 robe a +0 spear {don't train} (41, 12, D:10) a +0 robe a +0 dagger {don't train} (41, 15, D:10) a +0 robe a +0 dagger {don't train} (45, -8, D:10) a +0 robe (45, 8, D:10) a +2 dagger of freezing {don't train} (47, 3, D:10) a +0 club {don't train} (49, 0, D:10) a cursed +0 robe a +0 dagger {don't train} (58, -1, D:10) a potion of degeneration Level 11 of the Dungeon (0, 0, D:11) 19 gold pieces (0, 6, D:11) 2 curare-tipped darts {=f} (10, 15, D:11) a cursed +0 ring mail (14, 15, D:11) a bullfrog corpse (14, 18, D:11) a bullfrog skeleton (16, 18, D:11) a black bear skeleton (16, 20, D:11) a troll corpse (skeletalised by now) (32, 5, D:11) a potion of brilliance