Ge0ff Level 1 of the Dungeon (0, 0, D:1) a +0 club {*no*} (8, 2, D:1) 23 stones (14, -16, D:1) a +0 club {*no*} (17, 9, D:1) a +0 club {*no*} (19, -2, D:1) 4 javelins {*no*} (21, -3, D:1) 11 arrows (30, -7, D:1) a +0 dagger (38, 12, D:1) a +0 club (40, 11, D:1) 4 javelins (41, -11, D:1) a +0 hand axe {don't train} (48, 15, D:1) 18 stones {*no*} (49, 8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (7, -14, D:2) 24 sling bullets {don't train} (9, -32, D:2) a +0 dagger (12, -33, D:2) a +0 short sword {don't train} (13, 6, D:2) a +0 spear (14, 2, D:2) a +0 falchion (16, -25, D:2) a +0 club {*no*} (20, 9, D:2) a +0 whip (22, -9, D:2) a +0 hand axe (31, -17, D:2) a stone (33, -9, D:2) a +0 robe (35, -17, D:2) a stone (36, -17, D:2) a stone (37, -17, D:2) a +0 hunting sling {don't train} 3 stones {*no*} (37, -13, D:2) a +0 hunting sling (41, -3, D:2) a +0 short sword {don't train} 3 stones {*no*} (44, -23, D:2) a +4 quarterstaff of chaos {don't train} (47, -22, D:2) a +0 mace (49, -15, D:2) 4 bolts Level 3 of the Dungeon (6, 4, D:3) a +0 leather armour (11, -44, D:3) 19 stones (13, -34, D:3) a +0 hand axe (15, -24, D:3) a cursed +0 ring mail a cursed -2 short sword {don't train} (15, -22, D:3) a +0 dagger {don't train} (17, -23, D:3) a +0 ring mail (20, -45, D:3) a +0 dagger (21, -45, D:3) a -4 ring of intelligence a +0 dagger {don't train} a +0 hunting sling {don't train} a +0 dagger {don't train} 13 stones {*no*} (22, -45, D:3) a +0 club {*no*} a +0 club {*no*} a +0 club {*no*} (23, -45, D:3) a +0 club {*no*} a +0 falchion {don't train} a +0 animal skin a +0 dagger {don't train} a stone (23, -9, D:3) a +0 club {*no*} a cursed +0 leather armour (24, -23, D:3) 6 javelins (33, -21, D:3) a +0 ring mail (41, -37, D:3) a -4 ring of evasion (46, -24, D:3) a cursed -1 club {*no*} (49, -35, D:3) a +0 dagger (50, -18, D:3) a +0 hand axe {don't train} a cursed -2 club {*no*} (51, -18, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +1 dagger of venom {don't train} (0, 1, D:4) a +0 mace {*no*} (1, 0, D:4) a +0 short sword {don't train} (2, -1, D:4) a +0 dagger {don't train} (2, 0, D:4) a +0 flail (20, 39, D:4) a +0 short sword (30, 40, D:4) a +0 quarterstaff (35, -9, D:4) a +0 robe (36, 13, D:4) 23 stones {*no*} (39, -11, D:4) 21 stones {*no*} (42, -12, D:4) 13 arrows (56, 37, D:4) a +0 hand axe {don't train} (64, 11, D:4) Sif Muna's Papyrus of Arcane Weapons Spells Type Level Known a - Foxfire Conjuration/Fire 1 no Level 5 of the Dungeon (4, 5, D:5) a +0 leather armour (15, 1, D:5) a +0 giant spiked club {*no*} (23, -9, D:5) a +0 hunting sling (26, 6, D:5) an uncursed staff of poison (49, -6, D:5) a +0 robe a +0 long sword {don't train} (53, 11, D:5) 18 sling bullets Level 6 of the Dungeon (0, 3, D:6) a +0 dagger {don't train} a +0 robe (0, 4, D:6) a +0 dagger {don't train} a cursed -3 giant club {*no*} (1, 6, D:6) 3 boomerangs {*no*} a +0 club {*no*} (12, 15, D:6) a +0 chain mail (13, -8, D:6) a +0 long sword {don't train} (18, 11, D:6) a +0 club {*no*} (32, 4, D:6) a +0 club {*no*} (34, 28, D:6) a +0 robe a +0 dagger {don't train} (35, -6, D:6) an arrow (35, 27, D:6) 15 stones {*no*} a +0 hand axe {don't train} a +0 leather armour a +0 mace {*no*} (35, 28, D:6) 2 stones {*no*} (36, -6, D:6) a +0 shortbow {don't train} 13 arrows (36, -5, D:6) a +0 club {*no*} a +0 mace {*no*} 7 boomerangs {*no*} a +0 chain mail (36, 4, D:6) a +0 whip {*no*} (37, 6, D:6) a +0 halberd {don't train} (37, 24, D:6) a +0 robe a +0 dagger {don't train} (38, 24, D:6) 3 boomerangs (38, 25, D:6) a +0 leather armour a +0 hand axe {don't train} (42, 1, D:6) a +2 trident of freezing {don't train} a +0 scale mail (43, 2, D:6) a +0 robe a +0 dagger {don't train} (45, -7, D:6) a +0 trident (47, 10, D:6) 25 sling bullets (52, 18, D:6) a +0 dagger {don't train} a +0 robe (54, -6, D:6) a +0 war axe (61, 3, D:6) the +3 mace of Iquapsee {freeze, rPois rN++, *no*} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It greatly protects you from negative energy. Level 7 of the Dungeon (0, 0, D:7) a +0 whip (0, 20, D:7) 20 sling bullets {don't train} (2, 2, D:7) 19 arrows (2, 32, D:7) a +0 robe (16, 17, D:7) a +0 dagger {don't train} (18, 15, D:7) a +0 quarterstaff (19, 25, D:7) a +0 chain mail (19, 27, D:7) a cursed -1 short sword {don't train} (20, 22, D:7) a +0 flail (20, 24, D:7) a +0 club {*no*} (20, 25, D:7) a +0 club {*no*} (28, -2, D:7) a +0 giant club {*no*} (29, 23, D:7) a +0 scale mail a +0 hand axe {don't train} (35, 14, D:7) a stone (36, 11, D:7) a +0 leather armour (36, 12, D:7) 2 stones (37, 10, D:7) 14 stones {*no*} a +0 short sword {don't train} (37, 11, D:7) a +0 leather armour a +0 flail (39, 20, D:7) 17 arrows (40, -5, D:7) a +0 chain mail Level 8 of the Dungeon (2, -5, D:8) a +0 dagger (2, 7, D:8) a +0 ring mail (4, -27, D:8) a +0 dagger {don't train} (4, -8, D:8) an uncursed staff of air {don't train} 21 stones {*no*} a cursed +0 leather armour (8, -9, D:8) 2 stones {*no*} (10, -9, D:8) a stone a +0 dagger {don't train} a cursed +0 robe (14, 5, D:8) a +0 whip {*no*} a +0 whip {*no*} (14, 6, D:8) a +0 whip of freezing {*no*} a +0 leather armour a cursed +0 spear {don't train} (15, -13, D:8) a +0 chain mail a +0 mace {*no*} (22, -3, D:8) a +0 dagger {don't train} a +0 robe (24, 7, D:8) a +0 helmet (31, -31, D:8) a +2 demon whip of venom (39, -7, D:8) a +0 falchion (43, -26, D:8) 17 arrows (44, 1, D:8) a +0 giant club {*no*} Level 9 of the Dungeon [Shop] Tystrovug's Weapon Emporium a +0 trident (49 gold) a +0 dagger (28 gold) a +3 antimagic trident (385 gold) a +0 spear (42 gold) a +0 halberd (56 gold) the +7 quarterstaff "Meadeuff" {flame, rElec MR- MP-9 Str+9} (728 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). a +2 fustibalus of flaming (546 gold) a +2 long sword of draining (256 gold) a +0 club (14 gold) a +0 quarterstaff (56 gold) (13, -9, D:9) a +0 shortbow {don't train} 40 arrows (17, -49, D:9) a scroll of amnesia 2 scrolls of noise (17, -11, D:9) an arrow (19, -25, D:9) 24 stones {*no*} (21, -21, D:9) a +0 giant club {*no*} a +0 giant club {*no*} (22, -20, D:9) a +0 giant club {*no*} a +0 giant club {*no*} (31, -21, D:9) a +0 cloak (31, -20, D:9) a +0 short sword {don't train} 18 stones {*no*} (32, -49, D:9) a +0 hand axe (32, -46, D:9) a +0 dagger {don't train} a +0 robe (33, -45, D:9) a +0 falchion {don't train} a +0 leather armour (33, -20, D:9) a +0 leather armour (34, -45, D:9) a +0 short sword {don't train} (35, -49, D:9) 26 arrows (40, -5, D:9) a +0 dagger {don't train} 5 poisoned darts {*no*} (41, -5, D:9) a +0 short sword {don't train} a +0 club {*no*} a poisoned dart {*no*} (42, -19, D:9) a +0 scimitar {don't train} a +0 falchion {don't train} a +0 leather armour (43, -18, D:9) a +0 hand axe {don't train} a +0 leather armour (43, -5, D:9) 2 poisoned darts (44, -19, D:9) a +0 chain mail (44, -18, D:9) a +0 leather armour (47, -51, D:9) a +0 short sword (50, -33, D:9) a +0 dagger {don't train} Level 10 of the Dungeon (0, 0, D:10) 16 sling bullets (0, 1, D:10) a +0 mace {*no*} (10, -1, D:10) 13 stones (22, -6, D:10) 30 stones (22, 5, D:10) 16 stones (26, 0, D:10) a +0 war axe (41, -46, D:10) a yak skeleton a yak skeleton a yak skeleton (53, -42, D:10) a +0 short sword (53, 5, D:10) a +0 mace {*no*} (54, -23, D:10) 2 stones {*no*} (54, 4, D:10) 3 boomerangs {*no*} (54, 5, D:10) a +0 club {*no*} a +0 leather armour (55, -28, D:10) a book of Geomancy (56, -20, D:10) 2 stones (57, -20, D:10) a stone (59, -23, D:10) 17 stones (59, -6, D:10) a scroll of noise (60, -20, D:10) 3 stones {*no*} (61, -12, D:10) 21 stones {*no*} the Ecumenical Temple