ASSERT(attacker) in 'attack.cc' at line 394 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-651-gb41185065b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13936597088699172938, deterministic pregen: 1 Command line: /usr/games/crawl-git-b41185065b -name Ge0ff -rc /dgldir/rcfiles/crawl-git/Ge0ff.rc -macro /dgldir/rcfiles/crawl-git/Ge0ff.macro -morgue /dgldir/morgue/Ge0ff/ -webtiles-socket /crawl-master/webserver/sockets/Ge0ff:2020-10-10.11:29:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-b41185065b(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x55f36bca854b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b41185065b(_Z13do_crash_dumpv+0x47a) [0x55f36bcb0a8a]: do_crash_dump() /usr/games/crawl-git-b41185065b(_Z20crash_signal_handleri+0xae) [0x55f36bca88be]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f1c04c7ef20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f1c05043727]: /usr/games/crawl-git-b41185065b(+0x35d0fb) [0x55f36bcb00fb]: /usr/games/crawl-git-b41185065b(+0x35d36e) [0x55f36bcb036e]: /usr/games/crawl-git-b41185065b(_ZN6attack11init_attackE10skill_typei+0x2b4) [0x55f36bc4f044]: attack::init_attack(skill_type, int) /usr/games/crawl-git-b41185065b(_ZN13ranged_attackC2EP5actorS1_P8item_defbS1_+0x87) [0x55f36c0acdc7]: ranged_attack::ranged_attack(actor*, actor*, item_def*, bool, actor*) /usr/games/crawl-git-b41185065b(_ZN4bolt13affect_playerEv+0x221) [0x55f36bc64fc1]: bolt::affect_player() /usr/games/crawl-git-b41185065b(_ZN4bolt11affect_cellEv+0x26f) [0x55f36bc6a77f]: bolt::affect_cell() /usr/games/crawl-git-b41185065b(_ZN4bolt7do_fireEv+0x286) [0x55f36bc6cde6]: bolt::do_fire() /usr/games/crawl-git-b41185065b(_ZN4bolt4fireEv+0x1108) [0x55f36bc6edf8]: bolt::fire() /usr/games/crawl-git-b41185065b(_Z10mons_throwP7monsterR4boltib+0x8fc) [0x55f36c1b7b9c]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-git-b41185065b(_Z12handle_throwP7monsterR4boltbb+0x31b) [0x55f36bf5ff3b]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-git-b41185065b(_Z19handle_monster_moveP7monster+0x150f) [0x55f36bf6258f]: handle_monster_move(monster*) /usr/games/crawl-git-b41185065b(_Z15handle_monstersb+0x9c9) [0x55f36bf64059]: handle_monsters(bool) /usr/games/crawl-git-b41185065b(_Z12world_reactsv+0xdc) [0x55f36c277d4c]: world_reacts() /usr/games/crawl-git-b41185065b(+0x927340) [0x55f36c27a340]: /usr/games/crawl-git-b41185065b(+0x927e25) [0x55f36c27ae25]: /usr/games/crawl-git-b41185065b(main+0x39b) [0x55f36bc08c4b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f1c04c61b97]: /usr/games/crawl-git-b41185065b(_start+0x2a) [0x55f36bc0948a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b41185065b/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b41185065b/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b41185065b/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = [depth 3], level layout type = shoals, absdepth0 = 17 Level vaults: layout_shoals uniq_ilsuiw Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - cyclops Aim: a cyclops, quivering 6 large rocks (water, wandering, hasn't noticed you) You feel a surge of power! The air twists around and strikes the cyclops!! The cyclops shouts! The cyclops is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering 6 large rocks (water, moderately wounded) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the cyclops! The cyclops is severely wounded. The cyclops throws a large rock. The large rock hits you. You hear a splash. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyclops Aim: a cyclops, quivering 5 large rocks (water, severely wounded) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the cyclops! You kill the cyclops! Sif Muna accepts your kill. You hear a splash. There is a stone staircase leading up here. You now have 2144 gold pieces (gained 16). Things that are here: a +0 trident; a wind drake corpse There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. Items here: ( ) [ ÷. You enter the shallow water. Moving in this stuff is going to be slow. Found 15 stones. Found a stone staircase leading down. j - a wand of acid (14) (gained 8 charges) You enter the shallow water. Moving in this stuff is going to be slow. You now have 2154 gold pieces (gained 10). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. w - a scroll of enchant armour You see here 17 poisoned darts. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A harpy zombie is nearby! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - harpy zombie Aim: a harpy zombie (water, severely damaged, wandering, hasn't noticed you) You feel a surge of power! The air twists around and violently strikes the harpy zombie!! You destroy the harpy zombie! Sif Muna accepts your kill. A water elemental comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - water elemental Aim: a water elemental (water, wandering, hasn't noticed you) You feel a surge of power! The air twists around and strikes the water elemental!! The water elemental is heavily damaged. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (water, heavily damaged) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the water elemental! The water elemental resists. The water elemental is severely damaged. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - water elemental Aim: a water elemental (water, severely damaged) You feel a surge of power! The air twists around and strikes the water elemental! You destroy the water elemental! Sif Muna accepts your kill. A water elemental comes into view. A water elemental is nearby! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - water elemental Aim: a water elemental (water, wandering, hasn't noticed you) You feel a surge of power! The air twists around and strikes the water elemental!! The water elemental is heavily damaged. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - water elemental Aim: a water elemental (water, heavily damaged) You feel a surge of power! The air twists around and strikes the water elemental!! You destroy the water elemental! Sif Muna accepts your kill. A merfolk aquamancer comes into view. It is wielding a +4 antimagic rapier. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +4 antimagic rapier and wearing a +0 robe (water, wandering, hasn't noticed you) You feel a surge of power! The air twists around and strikes the merfolk aquamancer!! The merfolk aquamancer shouts! The merfolk aquamancer is moderately wounded. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +4 antimagic rapier and wearing a +0 robe (moderately wounded) The puff of flame hits the merfolk aquamancer! The merfolk aquamancer is heavily wounded. The merfolk aquamancer is engulfed in a cloud of scalding steam. x2 Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +4 antimagic rapier and wearing a +0 robe (heavily wounded) You feel a surge of power! The air twists around and strikes the merfolk aquamancer!! The merfolk aquamancer is almost dead. A water elemental comes into view. The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! The water elemental moves out of view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +4 antimagic rapier and wearing a +0 robe (water, almost dead) You feel a surge of power! The air twists around and strikes the merfolk aquamancer!! You kill the merfolk aquamancer! Sif Muna accepts your kill. You hear a splash. x2 The water elemental is engulfed in a cloud of scalding steam. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - water elemental Aim: a water elemental (lightly damaged) You feel a surge of power! The air twists around and strikes the water elemental! The water elemental is heavily damaged. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged) The puff of flame hits the water elemental! The water elemental is burned terribly! The water elemental is almost destroyed. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (steam, almost destroyed) The puff of flame hits the water elemental! The water elemental is burned terribly! You destroy the water elemental! Sif Muna accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +5 spear of venom; 10 javelins; a +0 leather armour You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. A merfolk comes into view. It is wielding a +0 trident. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 trident, wearing a +4 ring of slaying and quivering 4 boomerangs (wandering, hasn't noticed you) You feel a surge of power! The air twists around and strikes the merfolk!! The merfolk shouts! The merfolk is heavily wounded. The merfolk throws a boomerang. The boomerang misses you. The weapon returns to the merfolk! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident, wearing a +4 ring of slaying and quivering 4 boomerangs (heavily wounded) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. x4 You enter the shallow water. Moving in this stuff is going to be slow. J - 73 boomerangs (gained 4) You now have 2166 gold pieces (gained 12). Your pack is full. Things that are here: a +0 trident; a +4 ring of slaying; a merfolk corpse You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a chain mail. You now have 2181 gold pieces (gained 15). You enter the shallow water. Moving in this stuff is going to be slow. Found 17 stones. You see here 17 stones. A merfolk impaler comes into view. It is wielding a +1 trident of distortion. The merfolk impaler shouts! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of distortion and wearing a +0 robe You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the merfolk impaler. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of distortion and wearing a +0 robe You feel a surge of power! The air twists around and strikes the merfolk impaler!! The merfolk impaler is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of distortion and wearing a +0 robe (moderately wounded) You feel a surge of power! The air twists around and strikes the merfolk impaler!! The merfolk impaler is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of distortion and wearing a +0 robe (heavily wounded) You feel a surge of power! The air twists around and strikes the merfolk impaler! The merfolk impaler is severely wounded. The merfolk impaler hits you from afar with a +1 trident of distortion! Space warps horribly around you! The merfolk impaler hits you from afar with a +1 trident of distortion. Space warps horribly around you! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of distortion and wearing a +0 robe (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk impaler! The merfolk impaler is almost dead. The merfolk impaler hits you but does no damage. Space warps horribly around you! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +1 trident of distortion and wearing a +0 robe (almost dead) You feel a surge of power! The air twists around and strikes the merfolk impaler!! You kill the merfolk impaler! Sif Muna accepts your kill. s - a wand of disintegration (40) (gained 8 charges) Things that are here: a +1 trident of distortion; a +0 robe; a merfolk corpse Unknown command. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You see here 17 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "@ego||art||jewel", or ? for help]? You aren't carrying any armour which can be enchanted further. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Shoals:2, ? - help) You enter the shallow water. Moving in this stuff is going to be slow. You see here the cursed +1 falchion of Disgust {vorpal, rC+ Int-3 Dex+6 Stlth+}. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 trident. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 bardiche. Things that are here: 16 stones; a +0 spear; a +0 hunting sling Things that are here: a +0 trident; a +0 robe Things that are here: 25 sling bullets; a +0 club; a +0 hunting sling There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! Level annotation: 1 runed translucent door, Orgheunu's ghost, journeyman DDFi There is a staircase to the Shoals here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: stash There is a stone staircase leading down here. Items here: !! "" ( ))) === ? [[[[[ |. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a scroll of enchant armour. You drop the +1 robe of Autotheism {Harm rC+ Int+6}. You drop 2 potions of mutation. You drop a +6 ring of intelligence. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Lair:1 @ (x,y), ? - help) What level of the Shoals? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. A wolf comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (wandering, hasn't noticed you) You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the wolf. The wolf howls! Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning hits the wolf but does no damage. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the wolf. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf You feel a surge of power! You hear a mighty clap of thunder! The bolt of lightning misses the wolf. The bolt of lightning hits the wolf!!! You kill the wolf! Sif Muna accepts your kill. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Shoals:3, ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, Orgheunu's ghost, journeyman DDFi There is a stone staircase leading up here. There is a staircase to the Shoals here. You climb downwards. Welcome back to the Shoals! This branch is very noisy, and so sound travels much less far. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. Things that are here: 25 sling bullets; a +0 club; a +0 hunting sling Things that are here: a +0 trident; a +0 robe Things that are here: 16 stones; a +0 spear; a +0 hunting sling Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Items here: ))) [[. There is a stone staircase leading down here. You climb downwards. A merfolk siren comes into view. It is wielding a +0 trident. Found a scroll of fear, 28 stones, a spear and 30 gold pieces. Found a stone staircase leading up. There is a stone staircase leading up here. Casting: Lightning Bolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (asleep) You feel a surge of power! The air twists around and strikes the merfolk siren!! The merfolk siren shouts! The merfolk siren is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (heavily wounded) You feel a surge of power! The air twists around and strikes the merfolk siren! The merfolk siren is almost dead. The merfolk siren chants a haunting song. You resist with almost no effort. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (almost dead) You feel a surge of power! The air twists around and strikes the merfolk siren!! You kill the merfolk siren! Sif Muna accepts your kill. You start resting. Magic restored. E - 6 scrolls of fear (gained 1) Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You now have 2191 gold pieces (gained 10). You see here a spear. There is a stone staircase leading up here. You see here 28 stones. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk comes into view. It is wielding a +0 trident. You see here 20 gold pieces. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering a throwing net (water, wandering, hasn't noticed you) You feel a surge of power! The air twists around and strikes the merfolk!! The merfolk shouts! The merfolk is moderately wounded. The merfolk throws a throwing net. The throwing net closely misses you. You hear a splash. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (water, moderately wounded) You feel a surge of power! The air twists around and strikes the merfolk!! The merfolk is severely wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk! The merfolk is almost dead. The merfolk hits you but does no damage. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a +0 trident (almost dead) You feel a surge of power! The air twists around and strikes the merfolk! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. A manticore comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - manticore Aim: a manticore (water, wandering, hasn't noticed you) You feel a surge of power! The air twists around and violently strikes the manticore!! The manticore is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - manticore Aim: a manticore (water, heavily wounded) You feel a surge of power! The air twists around and violently strikes the manticore!! You kill the manticore! Sif Muna accepts your kill. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 2211 gold pieces (gained 20). You enter the shallow water. Moving in this stuff is going to be slow. g - 9 throwing nets {=f} (gained 1) Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 trident; a merfolk corpse There is a stone staircase leading up here. Found a club. You now have 2233 gold pieces (gained 22). You enter the shallow water. Moving in this stuff is going to be slow. Y - a scorched quarterstaff As you read the scroll of identify, it crumbles to dust. Y - the +4 quarterstaff of Qaekued {vorpal, +Inv rC+} Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop the +4 quarterstaff of Qaekued {vorpal, +Inv rC+}. You hear a splash. Found a book of Spatial Translocations. Found a stone staircase leading down. You now have 2241 gold pieces (gained 8). You enter the shallow water. Moving in this stuff is going to be slow. You pick up a book of Flames and begin reading... You add the spell Inner Flame to your library. Y - a scroll of amnesia Okay, then. m - 4 scrolls of magic mapping (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. Found 17 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A sea snake comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - sea snake Aim: a sea snake (asleep) You feel a surge of power! The air twists around and strikes the sea snake! The sea snake hisses angrily. The sea snake is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (water, moderately wounded) You feel a surge of power! The air twists around and strikes the sea snake!! The sea snake is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (water, heavily wounded) You feel a surge of power! The air twists around and strikes the sea snake!! The sea snake is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (almost dead) You feel a surge of power! The air twists around and strikes the sea snake!! You kill the sea snake! Sif Muna accepts your kill. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You now have 2261 gold pieces (gained 20). A snapping turtle comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - snapping turtle Aim: a snapping turtle (asleep) You feel a surge of power! The air twists around and strikes the snapping turtle!! The snapping turtle hisses angrily. The snapping turtle is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (moderately wounded) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (heavily wounded) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle is severely wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (severely wounded) You feel a surge of power! The air twists around and strikes the snapping turtle! The snapping turtle is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (almost dead) You feel a surge of power! The air twists around and strikes the snapping turtle! You kill the snapping turtle! Sif Muna accepts your kill. You now have 2280 gold pieces (gained 19). Found 14 stones. A water nymph comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - water nymph Aim: a water nymph (asleep) You feel a surge of power! The air twists around and strikes the water nymph! The water nymph shouts! The water nymph is moderately wounded. The water nymph flows with the water. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - water nymph Aim: a water nymph (moderately wounded) The puff of flame hits the water nymph! The water nymph is heavily wounded. The water nymph is engulfed in a cloud of scalding steam. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - water nymph Aim: a water nymph (severely wounded) The puff of flame hits the water nymph! The water nymph is almost dead. The water nymph is engulfed in a cloud of scalding steam. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - water nymph Aim: a water nymph (almost dead) The puff of flame hits the water nymph! You kill the water nymph! Sif Muna accepts your kill. You now have 2299 gold pieces (gained 19). Found a stone staircase leading up. Found a stone staircase leading down. A sea snake comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - sea snake Aim: a sea snake (asleep) You feel a surge of power! The air twists around and strikes the sea snake!! The sea snake hisses angrily. The sea snake is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (moderately wounded) You feel a surge of power! The air twists around and strikes the sea snake!! The sea snake is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (heavily wounded) You feel a surge of power! The air twists around and strikes the sea snake!! The sea snake is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - sea snake Aim: a sea snake (almost dead) You feel a surge of power! The air twists around and strikes the sea snake!! You kill the sea snake! Sif Muna accepts your kill. You see here a sea snake corpse. You now have 2316 gold pieces (gained 17). You enter the shallow water. Moving in this stuff is going to be slow. A wind drake comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - wind drake Aim: a wind drake (wandering, repelling missiles, hasn't noticed you) You feel a surge of power! The air twists around and violently strikes the wind drake!! The wind drake hisses angrily. The wind drake is heavily wounded. The wind drake flaps its wings at you. The air twists around and strikes you. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - wind drake Aim: a wind drake (heavily wounded, repelling missiles) You feel a surge of power! The air twists around and violently strikes the wind drake!! You kill the wind drake! Sif Muna accepts your kill. A manticore comes into view. You see here a wind drake corpse. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - manticore Aim: a manticore You feel a surge of power! The air twists around and violently strikes the manticore!!! The manticore is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - manticore Aim: a manticore (almost dead) You feel a surge of power! The air twists around and violently strikes the manticore!! You kill the manticore! Sif Muna accepts your kill. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) S - a scroll of enchant armour A merfolk avatar comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk avatar Aim: a merfolk avatar (asleep) You feel a surge of power! The air twists around and strikes the merfolk avatar! The merfolk avatar is lightly wounded. The merfolk avatar chants a haunting song. You resist with almost no effort. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (lightly wounded) The merfolk avatar is engulfed in a cloud of scalding steam. The merfolk avatar chants a haunting song. You resist with almost no effort. You hear a shout! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A merfolk siren comes into view. It is wielding a +0 spear of distortion. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear of distortion (lightly wounded) You feel a surge of power! The air twists around and strikes the merfolk siren! The merfolk siren is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - merfolk avatar Aim: a merfolk avatar (severely wounded) You feel a surge of power! The air twists around and strikes the merfolk avatar!! The merfolk avatar is almost dead. The merfolk siren is engulfed in a cloud of scalding steam. The merfolk siren chants a haunting song. You resist with almost no effort. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (almost dead) Sif Muna accepts your kill. You feel a bit more experienced. The merfolk siren is engulfed in a cloud of scalding steam. The merfolk siren chants a haunting song. You resist with almost no effort. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear of distortion (heavily wounded) Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear of distortion (steam, almost dead) You feel a surge of power! The air twists around and strikes the merfolk siren! You kill the merfolk siren! Sif Muna accepts your kill. You hear a splash. Unknown command. You now have 2334 gold pieces (gained 18). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You see here 28 stones. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A water nymph comes into view. The water nymph shouts! The water nymph points at you and mumbles some strange words. The water swirls and strikes you! A water nymph is nearby! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - water nymph Aim: a water nymph (water) You feel a surge of power! The air twists around and strikes the water nymph!! The water nymph is heavily wounded. The water nymph gestures at you while chanting. The water swirls and strikes you. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - water nymph Aim: a water nymph (water, heavily wounded) You feel a surge of power! The air twists around and strikes the water nymph!! The water nymph is almost dead. The water nymph gestures at you while chanting. The water swirls and strikes you!! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - water nymph Aim: a water nymph (water, almost dead) You feel a surge of power! The air twists around and strikes the water nymph!! You kill the water nymph! Sif Muna accepts your kill. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here 17 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Shoals:3, ? - help) Okay, then. You feel very buoyant. You fly up into the air. A merfolk javelineer comes into view. It is wielding a +6 spear of venom. The merfolk javelineer throws a javelin. The javelin pierces through you! You hear a splash. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk javelineer throws a javelin. The javelin barely misses you. You hear a splash. Evoke which item? (* to show all) (? for menu, Esc to quit) Clouds of acidic fog condense around you! The merfolk siren shouts! The merfolk javelineer is engulfed in acidic fog. The merfolk javelineer is splashed with acid! The acid corrodes the merfolk javelineer! The merfolk javelineer throws a javelin. The javelin pierces through you! You hear a splash. Ilsuiw, Witch of the Tides comes into view. She is wielding a +2 trident of freezing and wearing a +1 robe of magic resistance. The merfolk siren is engulfed in acidic fog. The merfolk siren is splashed with acid. The acid corrodes the merfolk siren! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! Ilsuiw shouts! 3 ball lightnings come into view. You hear a bleat! The merfolk siren is engulfed in acidic fog. The merfolk siren is splashed with acid. The merfolk siren seems to be corroded for longer. The merfolk javelineer is engulfed in acidic fog. The merfolk javelineer is splashed with acid. The merfolk javelineer seems to be corroded for longer. The merfolk javelineer is engulfed in acidic fog. The merfolk javelineer is splashed with acid. The merfolk siren is engulfed in acidic fog. The merfolk siren is splashed with acid. The merfolk siren seems to be corroded for longer. The merfolk siren chants a haunting song. You resist with almost no effort. A merfolk siren comes into view. It is wielding a +0 spear. Ilsuiw is engulfed in acidic fog. Ilsuiw is splashed with acid. The acid corrodes Ilsuiw! The merfolk javelineer throws a javelin. The javelin pierces through your ball lightning!! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the merfolk javelineer!! You kill the merfolk javelineer! Sif Muna accepts your kill. You hear a splash. x3 The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-651-gb41185065b Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Ge0ff] Species: Demonspawn Job: Air Elementalist HP: 106/124; mods: 0/0 MP: 35/41; mod: 0 Stats: 14 (14) 26 (26) 18 (18) Position: (31, 23), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: some deep water Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 11 | 8 | 2068 | 268/450 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 11 | 5 | 1009 | 118/357 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 1 | 59 | 0/119 Armour | X | 1 | 11 | 5 | 1048 | 157/357 Dodging | X | 0 | 0 | 7 | 1664 | 0/476 Stealth | X | 0 | 0 | 3 | 300 | 0/200 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 11 | 11 | 4667 | 565/892 Conjurations | X | 0 | 0 | 10 | 2800 | 0/650 Hexes | | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 4 | 500 | 0/250 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 4 | 594 | 0/297 Transmutations | X | 2 | 22 | 7 | 1867 | 203/476 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 2 | 22 | 16 | 10579 | 828/1487 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 11 | 9 | 1542 | 205/327 Evocations | X | 0 | 0 | 12 | 4200 | 0/850 Spell bugs: Durations: #9: 230 #40: 50 Attributes: #12: 3237 #13: 903 #20: 1 #23: 33151 #24: 293615881 #27: 263541 #49: 3313 #59: 1 Mutations: hooves: 3 (innate) yellow scales: 2 (innate) demonic guardian: 2 (innate) powered by death: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of air eq slot #1, inv slot #17: +2 cloak of poison resistance eq slot #2, inv slot #42: +1 helmet "Geoq" {Str+4} eq slot #3, inv slot #32: +2 pair of gloves of dexterity eq slot #6, inv slot #47: +4 troll leather armour {Snorg} eq slot #7, inv slot #29: ring "Qimeiraos" {MP+9 Str+3} eq slot #8, inv slot #38: ring of Robustness {AC+8, =R} eq slot #9, inv slot #33: amulet of Kaewaom {Reflect +Blink MR+++ Str-2 Int+4 SH+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: m§§§≈≈≈≈≈≈≈≈≈≈≈≈≈.#.≈≈≈≈≈ ≈§§§≈≈≈≈≈≈≈≈≈≈≈≈≈....≈≈≈≈ ≈§mm≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈.≈.......... ≈≈≈≈≈≈*≈≈≈≈≈≈≈.......##.. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈^.....###. ≈≈≈≈≈≈≈*≈≈≈≈≈≈≈≈...#..... ≈≈≈≈≈≈≈≈≈≈≈≈≈....######.. ≈≈≈≈≈≈≈≈@≈≈≈≈....######.. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.≈........ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...#... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈....... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈..≈≈.≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈..≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>