GameOver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 ice dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +6 triple sword "Tere" {antimagic, Int+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+9). the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 dagger (61, 4, D) a +0 dagger a +0 robe (61, 8, D) an uncursed staff of summoning (62, -1, D) a +0 hat a +3 buckler a +0 robe (62, 4, D) a +0 hunting sling of freezing an orc corpse (62, 5, D) 4 tomahawks (62, 8, D) 3 potions of berserk rage 10 potions of haste (62, 9, D) the +2 robe of Listlessness {rF+ rC+} It protects you from fire. It protects you from cold. (63, 4, D) a +1 short sword of speed a +0 robe (63, 5, D) a +0 mace a +0 leather armour an uncursed amulet of faith (63, 8, D) the +8 hunting sling of the Reaper {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (70, 8, D) an uncursed staff of air (70, 9, D) the amulet of Neyfix {Inacc *Corrode rPois rC+++ Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It renders you almost immune to cold. It protects you from poison. It may corrode you when you take damage. (71, 8, D) the +3 shortbow "Lujitt" {speed, *Slow +Blink rPois} Attacks with this weapon are significantly faster. It protects you from poison. It lets you blink. It may slow you when you take damage. Cheibriados disapproves of the use of such an item. (71, 16, D) a manual of Fighting (71, 17, D) a +0 vampiric halberd (72, 8, D) the +5 glaive of Uczilo {antimagic, +Inv MR+++ Str-3 Int-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you turn invisible. (72, 9, D) a +1 arbalest of velocity (72, 16, D) a +5 ring of strength (72, 17, D) an uncursed staff of death (72, 23, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (73, 16, D) a book of Burglary (73, 17, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (73, 22, D) a +0 giant club (unseen) (74, 3, D) an ugly thing corpse (skeletalised by now)