GameOver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a crystal ball of energy (59, 37, D) the +7 sceptre of Torment (60, 33, D) a +0 dagger a +0 leather armour (60, 36, D) a lamp of fire (60, 37, D) a +3 hunting sling of flaming (61, 0, D) a +0 club (61, 8, D) the +5 rapier "Faufargh" {pierce, rC+ MR- Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (61, 22, D) a +1 vampiric scimitar (61, 26, D) a +0 long sword (61, 29, D) the +10 great sword "Tapuur" {slice, *Rage Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It may make you go berserk in combat. a +0 shortbow 9 arrows (61, 36, D) a sack of spiders (61, 37, D) a +1 whip of freezing (62, 0, D) a book of Maledictions (62, 2, D) a +0 falchion a +0 shortbow of flaming a cursed -2 leather armour (62, 16, D) a lamp of fire a +1 flail of draining (62, 21, D) a +1 falchion of protection (62, 22, D) a +1 hand axe of freezing (62, 27, D) the cursed +0 dagger "Ejust" {pierce, rC+ Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (62, 36, D) a cursed staff of cold (62, 37, D) the +4 shield of Xalalant {+Inv} It lets you turn invisible. (63, 2, D) a +0 flail a +0 leather armour (63, 3, D) a +0 ring mail (63, 8, D) a +3 shortbow of freezing (63, 26, D) the +2 ring mail of Caeriyx {rN++ Int+4} It affects your intelligence (+4). It greatly protects you from negative energy. (63, 27, D) an uncursed ring of resist corrosion (63, 31, D) a +1 great sword of protection (63, 32, D) a +0 long sword an elf corpse (63, 33, D) an arrow (63, 35, D) a +0 trident (63, 36, D) a +0 chain mail of cold resistance (63, 37, D) an uncursed staff of poison (64, 32, D) a +2 falchion of holy wrath an elf corpse (65, 26, D) a +0 long sword (65, 33, D) an arrow (66, 31, D) a +0 dagger of venom a +0 shortbow 25 arrows a +0 leather armour (69, 36, D) a +0 robe (70, 8, D) a +1 dire flail of venom (70, 9, D) an uncursed amulet of regeneration (70, 36, D) an uncursed amulet of guardian spirit (70, 37, D) the +10 halberd "Boarimips" {flame, rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. (71, 16, D) a +0 short sword of draining (71, 17, D) a +2 leather armour of magic resistance (71, 26, D) a +0 quarterstaff of speed (71, 27, D) a +0 arbalest of velocity (71, 36, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the ring of Binyruocw {-Tele rPois rF++ Stlth-} [ring of loudness] It greatly protects you from fire. It protects you from poison. It prevents most forms of teleportation. It makes you less stealthy. a +1 scale mail of poison resistance (72, 8, D) a +2 trident of venom (72, 16, D) an uncursed staff of power (72, 27, D) a +2 shortbow of velocity (72, 36, D) the amulet "Gezxoliu" {Harm *Drain Int+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It causes draining when unequipped. (72, 37, D) a +3 ring of strength (72, 41, D) a +2 spear of freezing a +0 robe (72, 42, D) a +0 flail a +0 robe (73, 1, D) a +3 shield a +3 large shield a +3 buckler a +5 rapier (73, 26, D) a +1 spear of distortion (73, 36, D) a +1 great mace of venom (75, 1, D) a +4 flail of protection