Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 5201799502046790946 25 Galthrax the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Sept 9, 2023. Slain by Terence ... wielding a +0 morningstar (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (964 turns). Galthrax the Conjurer (Deep Elf Conjurer) Turns: 964, Time: 00:01:52 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 3/8 EV: 12 Int: 22 God: Gold: 28 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of regeneration Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Skills: + Level 3.0 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Inventory: Missiles e - 7 stones h - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery g - an amulet of regeneration (around neck) (You found it on level 1 of the Dungeon) Scrolls k - a scroll of enchant weapon {unknown} l - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of haste {unknown} d - 2 potions of curing {unknown} f - a potion of brilliance {unknown} i - a potion of cancellation {unknown} j - a potion of attraction {unknown} m - a potion of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11031 Altars: Annotations: D:2 Terence ##### #...# #.<.# ####...#### #### #.........# .... #..........#..# ...........@@..# ##.###.........# #. #...###...# # #...# #..# ##### [... .#### # You could see Terence. Message History Your mp is fully restored (8). A ball python comes into view. The ball python hisses angrily. A ball python is nearby! The magic dart hits the ball python! You kill the ball python! 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. 😎 MP[+1] Your mp is fully restored (8). The magic dart hits the hobgoblin. The hobgoblin shouts! 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. The magic dart hits the hobgoblin! You kill the hobgoblin! 😎 MP[-1] You lost 1 mp, and now have 6/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - a fizzy dark potion 😎 MP[+2] Your mp is fully restored (8). There is a shaft here. A ball python comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python is nearby! The magic dart hits the ball python. You kill the ball python! 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 club. 😎 MP[+1] Your mp is fully restored (8). The magic dart hits the kobold. You kill the kobold! 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - a scroll labelled QETRAO MENAPHE 😎 MP[+1] Your mp is fully restored (8). l - a scroll labelled WEISAPSILER Done exploring. Done exploring. (D) Dungeon Where to? (? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. m - a fizzy silvery potion Terence the Incautious comes into view. He is wielding a +0 morningstar. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 's'. Okay, then. Okay, then. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 morningstar! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * 😱 HP[-13] MP[-2] You take 13 damage, and now have 2/15 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 6/8 mp. The searing ray hits Terence. Terence barely misses you. 😨 HP[+2] MP[-1] You regained 2 hp, and now have 4/15 hp. You lost 1 mp, and now have 5/8 mp. The searing ray hits Terence! Terence hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * 😱 HP[-1] MP[-1] You take 1 damage, and now have 3/15 hp. You lost 1 mp, and now have 4/8 mp. The searing ray hits Terence. You finish channelling your searing ray. Terence hits you with a +0 morningstar. You die... Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_loops_ring, serial_park_tiny_pond D:2: layout_loops_corners, eino_tiny_chamber, guppyfry_early_orc_mine, uniq_sigmund, uniq_jessica, uniq_natasha, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Galthrax the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.11.6] 194 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 663 | D:1 | Reached skill level 3 in Dodging 945 | D:2 | Noticed Terence 955 | D:1 | Learned a level 2 spell: Searing Ray 961 | D:2 | HP: 2/15 [Terence/+0 morningstar (13)] 964 | D:2 | Slain by Terence Vanquished Creatures 4 endoplasms (D:1) 4 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 21 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 37 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 37 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 1 Dodge: Dodged || 1 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 967 | 945 | 22 | 0 | 858 | 2 | 483.5 | Dungeon | 967 | 945 | 22 | 0 | 858 | 2 | 483.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 946 daAuts D:2: 20 daAuts