Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 17248503490435021260 840 Galthrax the Conjurer (level 7, -13/60 HPs) Began as a Black Draconian Conjurer on Mar 6, 2022. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant club (16 damage) ... on level 5 of the Dungeon. The game lasted 00:05:30 (4613 turns). Galthrax the Conjurer (Black Draconian Conjurer) Turns: 4613, Time: 00:05:31 Health: -13/60 AC: 6 Str: 9 XL: 7 Next: 67% Magic: 8/13 EV: 13 Int: 20 God: Vehumet [......] Gold: 281 SH: 0 Dex: 10 Spells: 11/14 levels left rFire . . . SeeInvis . f - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ b - amulet of magic regeneration HPRegen 0.20/turn (no ring) MPRegen 0.53/turn (no ring) @: short of breath A: breathe lightning, AC +6, unfitting armour, electricity resistance, cold-blooded a: Breathe Lightning, Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 281 gold pieces. Innate Abilities, Weirdness & Mutations You can breathe wild blasts of lightning. Your glossy black scales are hard. (AC +6) You cannot fit into any form of body armour. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. Skills: + Level 4.5 Fighting + Level 4.2 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting + Level 5.8 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Inventory: Hand Weapons f - a +2 dagger of venom (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles c - 144 stones d - 39 bolts i - 11 sling bullets o - 67 arrows s - a throwing net {=f!f} v - 5 boomerangs w - 6 poisoned darts Armour k - a +0 hat (You found it on level 2 of the Dungeon) Jewellery b - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) G - an amulet of guardian spirit (You took it off a hobgoblin on level 3 of the Dungeon) Wands j - a wand of flame (11) (You took it off a hobgoblin on level 3 of the Dungeon) Scrolls h - a scroll of identify {@r1} n - 2 scrolls of noise {unknown} q - 2 scrolls of teleportation {unknown} r - 2 scrolls of magic mapping {unknown} u - 2 scrolls of fear {unknown} Potions a - 2 potions of mutation {!q} e - a potion of heal wounds {unknown} g - a potion of magic {unknown} l - a potion of berserk rage {!q} m - a potion of lignification {unknown} p - a potion of brilliance {unknown} t - 2 potions of flight {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One ##.# ### .## .... ......# ##..# ##.##..###### ...^ ...........#### . #).# #...........<.# .## #..# #..#..####.##.# ... #..#####..#..# ##.##.# ... #........O@..###...#.# ...####.######..##.##.#.#..# ....†.#.# #..##.........# )..##.#.######..##..#.#.#..# ........#..................# .####.....##...............# . ########.##..######.#..# ### #.##.....[......# ##.. #.###)#######...# #... You could see a two-headed ogre. Message History The water moccasin poisons you! 😮 HP[-7] MP[+1] You take 7 damage, and now have 43/60 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin completely misses you. The water moccasin closely misses you. 😮 HP[-4] MP[-2] You take 4 damage, and now have 39/60 hp. You lost 2 mp, and now have 7/13 mp. The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You feel very sick. You feel very sick. 😮 HP[-5] MP[-1] You take 5 damage, and now have 34/60 hp. You lost 1 mp, and now have 6/13 mp. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. A two-headed ogre is nearby! 😨 HP[-6] MP[+3] You take 6 damage, and now have 28/60 hp. You regained 3 mp, and now have 9/13 mp. A two-headed ogre is nearby! You feel sick. You see here a water moccasin corpse. 😨 HP[-1] MP[+1] You take 1 damage, and now have 27/60 hp. You feel sick. You are no longer poisoned. 😨 HP[-1] You take 1 damage, and now have 26/60 hp. 😨 MP[+1] 😨 HP[+1] 😨 MP[+1] You start resting. 😨 MP[+1] Your mp is fully restored (13). 😨 HP[+1] You start resting. A two-headed ogre is nearby! 😮 HP[+15] You regained 15 hp, and now have 43/60 hp. The two-headed ogre shouts in stereo! 😮 HP[+1] Activating: Breathe Lightning (5% risk of failure) Press: ? - help, Dir - look around, f - activate You breathe a wild blast of lightning! You hear a mighty clap of thunder! The bolt of lightning hits the two-headed ogre! You hear a mighty clap of thunder! The bolt of lightning misses you. x2 Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 90% to hit) The searing ray hits the two-headed ogre! (Press . to maintain the ray.) 😮 HP[+1] MP[-2] You lost 2 mp, and now have 11/13 mp. The searing ray hits the two-headed ogre! The searing ray hits the two-headed ogre! 😮 MP[-1] You lost 1 mp, and now have 10/13 mp. The searing ray hits the two-headed ogre. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * 😱 HP[-32] You take 32 damage, and now have 13/60 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, 90% to hit) The searing ray hits the two-headed ogre. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. 😱 HP[-11] MP[-2] You take 11 damage, and now have 2/60 hp. You lost 2 mp, and now have 8/13 mp. The searing ray hits the two-headed ogre. The two-headed ogre hits you with a +0 giant club! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 3 4 | 4.2 Fighting | 1 2 3 4 | 4.5 Spellcasting | 3 4 | 4.3 Conjurations | 5 | 5.8 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 2 | 6 | || 8 Cast: Magic Dart | 92 | 89 | 44 || 225 Searing Ray | 1 | 13 | 8 || 22 Abil: Breathe Lightning | | | 4 || 4 Use: Scroll | 5 | | || 5 Stab: Sleeping | 1 | | || 1 Armor: Skin | 6 | 11 | 3 || 20 Dodge: Dodged | 11 | 18 | 19 || 48 Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_loops_ring, solitary_fountain D:2: layout_rooms D:3: layout_rooms, portal_sewer_entry_c D:4: layout_loops_ring, minmay_temple_entry_mist, minmay_fire_ice_demons D:5: layout_loops_ring, kennysheep_diamond, nrook_mini_vaults, bh_walls_and_bars Temple: mainiacjoe_temple_big_plus Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Galthrax the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | magus.rc [v1.11.3] 370 | D:1 | Reached skill level 2 in Dodging 370 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 501 | D:1 | Reached skill level 1 in Fighting 726 | D:1 | Learned a level 2 spell: Searing Ray 798 | D:2 | Reached XP level 3. HP: 28/28 MP: 4/6 1392 | D:3 | Reached XP level 4. HP: 26/36 MP: 3/7 1516 | D:3 | Found a glowing drain. 1547 | D:3 | Reached skill level 2 in Fighting 1558 | Sewer | Entered a sewer 1629 | Sewer | Noticed Pargi 1634 | Sewer | Killed Pargi 1635 | Sewer | Reached skill level 3 in Spellcasting 1635 | Sewer | Reached XP level 5. HP: 42/42 MP: 3/9 1777 | D:3 | Reached skill level 3 in Dodging 2034 | D:3 | Reached skill level 3 in Fighting 2333 | D:3 | Reached XP level 6. HP: 51/51 MP: 9/11 2352 | D:3 | Reached skill level 5 in Conjurations 3073 | D:4 | Your scales start taking on a glossy black colour. 3073 | D:4 | Reached XP level 7. HP: 52/58 MP: 9/12 3073 | D:4 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 3259 | D:4 | Found a staircase to the Ecumenical Temple. 3272 | Temple | Entered the Ecumenical Temple 3697 | Temple | Became a worshipper of Vehumet 3751 | D:5 | Entered Level 5 of the Dungeon 3854 | D:5 | Reached skill level 4 in Fighting 3969 | D:5 | Noticed a two-headed ogre 3976 | D:5 | Reached skill level 4 in Spellcasting 4269 | D:5 | Reached skill level 4 in Dodging 4611 | D:5 | HP: 13/60 [two-headed ogre/+0 giant club (24)] 4612 | D:5 | HP: 2/60 [two-headed ogre/+0 giant club (11)] 4613 | D:5 | Mangled by a two-headed ogre Vanquished Creatures A water moccasin (D:5) Pargi (Sewer) An ogre (D:4) A crimson imp (D:4) A centaur zombie (D:5) 3 jellies 2 orc priests (D:3) A gnoll shaman (D:4) 3 iguanas (D:5) A hound zombie (D:5) A hound skeleton (D:4) 5 gnolls (D:4) A howler monkey skeleton (D:4) 5 adders A white imp (D:4) 2 worms 3 orcs 8 ball pythons 11 endoplasms 4 giant cockroaches 9 goblins 8 hobgoblins 6 quokkas 7 bats 6 frilled lizards 8 kobolds 13 rats 113 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 994 | 206 | 17.2 | 99 | 14 | 12.4 +---------+---------+-------+---------+---------+------- D:1 | 40 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 48 | 0 | 0.0 | 16 | 0 | 0.0 D:3 | 146 | 8 | 5.2 | 25 | 5 | 16.7 D:4 | 339 | 59 | 14.8 | 22 | 2 | 8.3 D:5 | 421 | 0 | 0.0 | 10 | 0 | 0.0 Sewer | 0 | 139 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 171.4 Dungeon | 93.8 | 93.8 | N/A | N/A | 88.4 | 212.2 Sewer | 6.2 | 6.2 | N/A | N/A | 11.6 | 139.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4619 | 4460 | 159 | 280 | 3582 | 7 | 659.9 | Dungeon | 4000 | 3911 | 89 | 280 | 3087 | 5 | 800.0 | Temple | 455 | 385 | 70 | 0 | 379 | 1 | 455.0 | Sewer | 162 | 162 | 0 | 0 | 116 | 1 | 162.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1078 daAuts D:4: 897 daAuts D:1: 791 daAuts D:5: 641 daAuts D:2: 592 daAuts Temple: 455 daAuts Sewer: 162 daAuts