Dungeon Sprint DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 12238445955754304561 2 Galthrax the Conjurer (level 1, -2/11 HPs) Began as a Deep Elf Conjurer on Mar 3, 2022. Slain by a gnoll ... wielding a +0 club (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:19 (21 turns). Galthrax the Conjurer (Deep Elf Conjurer) Turns: 21, Time: 00:00:20 Health: -2/11 AC: 2 Str: 4 XL: 1 Next: 25% Magic: 0/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Skills: + Level 0.7 Fighting + Level 2.8 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking {!r} Potions b - a potion of curing {@q1} c - a potion of heal wounds {@q2} d - a potion of haste {@q3} e - 2 potions of magic f - a potion of berserk rage {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ▓▓▓▓▓▓▓▓▓▓▓▓ +.....†.rg@▓ ▓▓▓▓▓▓▓▓▓▓▓▓ You could see a gnoll and a rat. Message History 🤖 Initializing magus.rc ... Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:5436) Welcome, Galthrax the Deep Elf Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! A gnoll, 2 frilled lizards and 2 rats come into view. The frilled lizard hisses angrily. The gnoll shouts! The magic dart hits the rat. The rat barely misses you. 😎 MP[-1] You lost 1 mp, and now have 5/6 mp. The magic dart hits the rat. You kill the rat! 😎 MP[-1] You lost 1 mp, and now have 4/6 mp. The magic dart hits the frilled lizard. The frilled lizard completely misses you. 😎 MP[-1] You lost 1 mp, and now have 3/6 mp. The magic dart hits the frilled lizard! You kill the frilled lizard! 😎 HP[+1] MP[-1] You now have 11 max hp (+1). Your hp is fully restored (11). You lost 1 mp, and now have 2/6 mp. The magic dart hits the frilled lizard. You kill the frilled lizard! 😎 MP[-1] You lost 1 mp, and now have 1/6 mp. The magic dart hits the gnoll. The gnoll closely misses you. 😎 MP[-1] You lost 1 mp, and now have 0/6 mp. You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You closely miss the gnoll. The gnoll hits you with a +0 club. 😮 HP[-3] You take 3 damage, and now have 8/11 hp. MASSIVE DAMAGE!! (PAUSE) You hit the gnoll but do no damage. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] You take 3 damage, and now have 5/11 hp. MASSIVE DAMAGE!! (PAUSE) You hit the gnoll but do no damage. The gnoll misses you. You closely miss the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😱 HP[-4] MP[+1] You take 4 damage, and now have 1/11 hp. MASSIVE DAMAGE!! (PAUSE) There is a staircase leading out of the dungeon here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll misses you. 😱 MP[-1] You lost 1 mp, and now have 0/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the gnoll. The gnoll closely misses you. You completely miss the gnoll. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll barely misses you. You hit the gnoll. The gnoll hits you with a +0 club. You die... Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 7 Dodge: Dodged || 8 Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Galthrax the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | magus.rc [v1.11.3] 13 | D | HP: 1/11 [gnoll/+0 club (4)] 21 | D | Slain by a gnoll Vanquished Creatures 2 frilled lizards (D) A rat (D) 3 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 3 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 3 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 3 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 3 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 21 daAuts