Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 5116542111750509670 667 Galthrax the Conjurer (level 7, -4/50 HPs) Began as a White Draconian Conjurer on Feb 2, 2022. Slain by a two-headed ogre (25 damage) ... on level 5 of the Dungeon. The game lasted 00:08:19 (4473 turns). Galthrax the Conjurer (White Draconian Conjurer) Turns: 4473, Time: 00:08:20 Health: -4/50 AC: 6 Str: 10 XL: 7 Next: 31% Magic: 3/13 EV: 13 Int: 22 God: Gold: 177 SH: 0 Dex: 9 Spells: 9/15 levels left rFire . . . SeeInvis . k - +0 war axe (flame) rCold + . . Faith . (no shield) rNeg + . . Spirit . (armour unavailable) rPois + Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.16/turn i - ring of poison resistance MPRegen 0.13/turn l - ring "Poph" {rN+ Int+2} @: short of breath A: breathe frost, AC +6, unfitting armour, cold resistance 1, cold-blooded a: Breathe Frost You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 whip e - a +0 hand axe k - a +0 war axe of flaming (weapon) Jewellery i - a ring of poison resistance (left hand) l - the ring "Poph" (right hand) {rN+ Int+2} (You acquired it on level 4 of the Dungeon) [ring of positive energy] Int: It affects your intelligence (+2). rN: It protects you from negative energy. Wands g - a wand of acid (13) n - a wand of flame (22) Scrolls f - a scroll of amnesia m - 2 scrolls of holy word Potions a - 2 potions of brilliance {unknown} b - a potion of flight {unknown} h - 2 potions of mutation {unknown} j - a potion of curing {unknown} p - a potion of resistance {unknown} Skills: + Level 4.5 Dodging - Level 1.7 Stealth + Level 4.6 Spellcasting + Level 6.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 77% 5 Simulacrum Ice/Necr 2% N/A 100% 6 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You can breathe waves of freezing cold which knock back foes. Your icy white scales are hard. (AC +6) You cannot fit into any form of body armour. Your flesh is cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre barely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant club! Unknown command. The searing ray hits the two-headed ogre but does no damage. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##......)..#.#.# ####.....O.... (..........#...# #..##..#####. ...........########...##.# ..# ..#+######.# .. +....#.#..# ..'.# #.# .###.........# ..########.####...#.........# ........##.....# .#.<.......# ........##.##..##.#............ ......#.......#.@....!......... ......#.......###O.............. #######.#...#.# #............... #.......# #.....######### #.......# #.....# #.#...#.# #.....# #.......# .....# #.......# ....)# You could see a two-headed ogre. Vanquished Creatures Edmund (D:4) A water moccasin (D:4) A necrophage (D:4) A phantom (D:5) Blork the orc (D:4) A scorpion (D:4) A hound (D:4) Terence (D:2) 3 adders 4 worms 10 orcs 3 endoplasms 4 giant cockroaches 8 goblins 2 hobgoblins 6 jackals (D:2) A quokka (D:3) 6 ball pythons 6 bats 5 frilled lizards A kobold (D:3) A rat (D:1) 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Galthrax the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 70 | D:1 | Found a faded altar of an unknown god. 613 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1169 | D:2 | Learned a level 2 spell: Searing Ray 1391 | D:2 | Reached XP level 3. HP: 22/26 MP: 1/6 1962 | D:2 | Learned a level 3 spell: Dazzling Flash 1984 | D:3 | Noticed Terence 2131 | D:2 | Killed Terence 2132 | D:2 | Reached XP level 4. HP: 22/33 MP: 0/8 3137 | D:4 | Noticed a necrophage 3152 | D:4 | Killed a necrophage 3153 | D:4 | Reached skill level 5 in Conjurations 3153 | D:4 | Reached XP level 5. HP: 24/38 MP: 0/10 3299 | D:4 | Noticed Edmund 3316 | D:4 | Killed Edmund 3317 | D:4 | Reached XP level 6. HP: 31/45 MP: 2/11 3426 | D:4 | Noticed Blork the orc 3435 | D:4 | Killed Blork the orc 3814 | D:4 | Found a stormy altar of Qazlal. 3903 | D:4 | Identified a scroll of acquirement 3903 | D:4 | Acquired the ring "Poph" {rN+ Int+2} 3921 | D:5 | Entered Level 5 of the Dungeon 4040 | D:5 | Your scales start taking on an icy white colour. 4040 | D:5 | Reached XP level 7. HP: 50/50 MP: 4/13 4040 | D:5 | Gained mutation: Your flesh is cold resistant. (rC+) [White | Draconian growth] 4204 | D:4 | Reached skill level 6 in Conjurations 4462 | D:5 | Noticed a two-headed ogre 4473 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, basic_ecumenical_altar D:2: layout_rooms D:3: layout_rooms, uniq_terence D:4: layout_basic, nicolae_qazlal_scattered_showers, uniq_blork_the_orc, uniq_edmund D:5: layout_basic, temple_hall, roderic_lattice_a, grunt_ministairs_15 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 3 4 | 4.5 Spellcasting | 3 4 | 4.6 Conjurations | 5 6 | 6.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 8 | | || 8 Tailslap | 4 | 5 | || 9 Hand axe | 13 | 14 | || 27 Whip | 2 | | || 2 War axe | | 13 | 2 || 15 Cast: Magic Dart | 62 | 57 | 3 || 122 Searing Ray | 3 | 9 | 4 || 16 Abil: Breathe Frost | | | 2 || 2 Use: Scroll | 4 | 3 | 1 || 8 Potion | 1 | 1 | || 2 Armor: Skin | 14 | 13 | 7 || 34 Dodge: Dodged | 26 | 41 | 16 || 83