Dungeon Crawl Stone Soup version 0.27-a0-808-g60bc5d92e6 (webtiles) character file. Game seed: 7903519859545207935 107 Galthrax the Chiller (level 4, -1/30 HPs) Began as a Merfolk Ice Elementalist on Mar 28, 2021. Shot with an arrow by a centaur (13 damage) ... on level 2 of the Dungeon. The game lasted 00:06:12 (1814 turns). Galthrax the Chiller (Merfolk Ice Elementalist) Turns: 1814, Time: 00:06:14 Health: -1/30 AC: 8 Str: 8 XL: 4 Next: 86% Magic: 2/8 EV: 13 Int: 15 God: Gold: 42 SH: 0 Dex: 14 Spells: 1/8 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: ice-armoured, frozen ramparts A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) b - a +0 hunting sling Missiles d - 51 stones j - 36 sling bullets k - 2 boomerangs (quivered) Armour i - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} f - a scroll of amnesia {unknown} m - a scroll of noise {unknown} Potions e - 2 potions of mutation {unknown} g - a potion of invisibility {unknown} h - a potion of lignification {unknown} l - a potion of curing {unknown} Skills: + Level 1.8 Polearms + Level 4.2 Dodging - Level 2.1 Stealth + Level 2.9 Spellcasting + Level 5.1 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 b - Frozen Ramparts Ice 34% 1d5 8% 3 c - Ozocubu's Armour Ice 17% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 9% 3d4 56% 4 Summon Ice Beast Ice/Summ 9% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A bat is nearby! You throw a boomerang. The boomerang closely misses the bat. You throw a boomerang. The boomerang barely misses the bat. The bat hits you but does no damage. The bat misses you. The bat closely misses you. You hit the bat. You kill the bat! Found a leather armour. Found a plate armour. Found a spear. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You are too injured to fight recklessly! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (8% risk of failure)! Continue anyway? A film of ice covers your body! Casting: Ozocubu's Armour (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (8% risk of failure)! Continue anyway? Okay, then. Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (8% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the centaur. The centaur shoots an arrow. The arrow closely misses you. The wall freezes the centaur. The centaur shoots an arrow. The arrow hits you. Throw: 2 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (lightly wounded, 69% to hit) You throw a boomerang. The boomerang hits the centaur. The centaur is moderately wounded. The wall freezes the centaur. The centaur shoots an arrow. The arrow hits you! You die... ##..........#....# #.. #..........###### #.. #..........# ##. #..........# #. #..........# ##### ####.....### #.... #.....# #.... #.....# #.... #@....# #.... #.....# #.... #.....# #.... ....c.....# #.... .c.......## #.... #.........# ###.. #...[.....# ### #.......?[# #)........# You could see a centaur. Vanquished Creatures Terence (D:2) An adder (D:2) 7 ball pythons 4 endoplasms (D:1) A giant cockroach (D:1) 8 goblins 8 hobgoblins 12 jackals 7 kobolds 2 quokkas 4 bats A frilled lizard (D:1) 6 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Galthrax the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 135 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 359 | D:1 | Reached XP level 3. HP: 23/24 MP: 3/6 1223 | D:2 | Reached XP level 4. HP: 28/30 MP: 4/8 1227 | D:2 | Learned a level 3 spell: Frozen Ramparts 1231 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1274 | D:2 | Reached skill level 1 in Polearms 1337 | D:2 | Reached skill level 5 in Ice Magic 1407 | D:2 | Noticed Terence 1457 | D:2 | Killed Terence 1683 | D:2 | Found a hazy altar of Hepliaklqana. 1809 | D:2 | Noticed a centaur 1814 | D:2 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_rooms, minmay_split_cup_small D:2: layout_basic, nzn_hepliaklqana_mist_gate, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.2 Polearms | 1 | 1.8 Ice Magic | 5 | 5.1 Stealth | | 2.1 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 22 | 20 || 42 Trident | | 3 || 3 Fire: Hunting sling | 76 | || 76 Throw: Boomerang | 3 | 28 || 31 Cast: Freeze | 29 | 19 || 48 Ozocubu's Armour | | 2 || 2 Frozen Ramparts | | 2 || 2 Armor: Robe | 7 | 5 || 12 Dodge: Dodged | 34 | 41 || 75 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1839 | 1803 | 36 | 0 | 1369 | 2 | 919.5 | Dungeon | 1839 | 1803 | 36 | 0 | 1369 | 2 | 919.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1095 daAuts D:2: 744 daAuts