Dungeon Crawl Stone Soup version 0.32-a0-814-g0968bab981 (webtiles) character file. Game seed: 15680133212417092863 30 Galewind the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 22, 2024. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (1397 turns). Galewind the Conjurer (Deep Elf Conjurer) Turns: 1397, Time: 00:01:37 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 3/9 EV: 11 Int: 24 God: Gold: 30 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -2) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of ice Scrolls f - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} d - a potion of mutation {unknown} g - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging + Level 2.4 Stealth + Level 3.4 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 8% 1d2 30% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Metabolic Englaciation Hex/Ice 2% N/A 96% 5 Summon Forest Summ/Tloc 2% N/A 96% 5 Summon Mana Viper Hex/Summ 4% N/A 96% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History An adder is nearby! You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The adder bites you. The adder bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder bites you. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. You feel sick. The adder completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #..## #####..### #.<###...# ##.>...#.# # #.###...#### .# #.# ##.....#.### #.# ##.##...... #.# ##../##.## #.# #S@........ #.##...#...#.### ...$.###......# ...## ##...... .. .#....# . ....... #...... .# .. You could see an adder. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 5 endoplasms 2 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 3 quokkas (D:1) 2 bats (D:1) A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Galewind the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 12/15 MP: 4/8 266 | D:1 | Learned a level 2 spell: Searing Ray 519 | D:1 | Reached skill level 5 in Conjurations 1163 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1397 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_corners D:2: layout_rooms, hellmonk_ecumenical_altar_run_dry, chequers_serial_rivers_room_b, nicolae_twisty_statue_hallways Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 50 Armour: Robe || 13 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1396 | 1314 | 82 | 68 | 1141 | 2 | 698.0 | Dungeon | 1396 | 1314 | 82 | 68 | 1141 | 2 | 698.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1369 daAuts D:2: 27 daAuts