Galewind the Dungeon (0, 0, D) a +0 mace 2 stones a kobold corpse (skeletalised by now) (1, 0, D) a +0 flail a +0 chain mail a +0 troll leather armour a +2 war axe of freezing a +0 longbow 137 arrows a +0 leather armour an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) a tengu corpse (skeletalised by now) (3, 0, D) a yak corpse (skeletalised by now) (10, 0, D) a +0 glaive a +0 chain mail a +2 trident of protection a +0 plate armour (12, 0, D) an ugly thing corpse (skeletalised by now) (13, 0, D) a +0 plate armour (16, 0, D) the +3 war axe "Houkuk" {chop, rPois Stlth+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from poison. It makes you more stealthy. a +0 long sword a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of protection a +2 dire flail of crushing (20, -4, D) Sif Muna's Volume of Icy Attacks Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Stone Arrow Conjuration/Earth 3 c - Icicle Burst Conjuration/Ice 7 (21, -4, D) a blink frog corpse (27, -4, D) a crocodile corpse (28, -4, D) a bullfrog skeleton a komodo dragon skeleton (29, -4, D) a bullfrog corpse a dream sheep corpse (30, -4, D) an anaconda skeleton (39, -4, D) a porcupine skeleton (40, -4, D) a wyvern skeleton a hippogriff skeleton a water moccasin corpse a wyvern skeleton (46, -4, D) a +0 ring mail (48, -4, D) a cursed +0 medium shield (50, 0, D) a +0 leather armour a +0 shortbow (57, 0, D) a +0 club