Galewind the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 dagger a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (10, 4, D) a lightning rod (4/4) (unseen) (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (11, 11, D) (unseen) (13, 11, D) (unseen) (14, 6, D) (unseen) (59, 31, D) an ugly thing corpse (skeletalised by now) (59, 36, D) a book of the Earth (unseen) (59, 37, D) an uncursed staff of fire (unseen) (60, 33, D) an ugly thing corpse (skeletalised by now) (unseen) (60, 36, D) a sack of spiders (unseen) (60, 37, D) a +0 hand crossbow of freezing (unseen) (61, 8, D) a +2 scale mail of fire resistance (61, 36, D) a +2 flail of protection (unseen) (61, 37, D) a +2 mace of protection (unseen) (61, 43, D) Sif Muna's Catalogue of Ghastly Malediction Spells Type Level a - Sublimation of Blood Necromancy 2 b - Dazzling Orbs Conjuration/Hexes 3 c - Agony Necromancy 4 d - Animate Dead Necromancy 4 e - Invisibility Hexes 6 f - Infestation Hexes/Transmutation/Poison 6 (62, 0, D) a book of Battle (62, 1, D) a +5 spear of venom (62, 8, D) a +1 hunting sling of flaming (62, 16, D) a +5 mace of crushing (62, 17, D) a cursed +4 ring of dexterity the +1 robe "Umameen" {rCorr Int+3} It affects your intelligence (+3). It provides partial protection from all sources of acid and corrosion. the ring "Juidun" {rPois rC+ rN+ Str-5} [ring of poison resistance] It affects your strength (-5). It protects you from cold. It protects you from poison. It protects you from negative energy. an amulet of the Howling Hells {Rage rElec MR+ Str+4 Int-2} [amulet of rage] It affects your strength (+4). It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 26, D) a +2 quarterstaff of protection (62, 27, D) a +1 hand crossbow of flaming (unseen) (62, 36, D) a +1 chain mail of magic resistance (unseen) (62, 37, D) an uncursed staff of fire (unseen) (63, 16, D) a +3 trident of flaming (63, 26, D) a sack of spiders (63, 27, D) the +2 plate armour of Truth {rPois SInv Stlth-} It protects you from poison. It lets you see invisible. It makes you less stealthy. (63, 36, D) a fan of gales (2/2) (unseen) (63, 37, D) a book of Party Tricks (unseen) (64, 16, D) a lamp of fire (64, 17, D) a +0 halberd a +0 robe a sack of spiders (64, 26, D) a +0 chain mail of poison resistance (64, 27, D) a +1 buckler of protection (64, 30, D) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (65, 26, D) a +2 robe of magic recovery a box of beasts (67, 0, D) an uncursed staff of summoning (67, 2, D) a cursed -1 club (68, 2, D) a +0 flail a +0 falchion (69, 36, D) an uncursed staff of cold (unseen) (70, 9, D) a box of beasts (70, 36, D) a +1 plate armour of poison resistance (unseen) (70, 37, D) the +7 halberd of Qedeto {venom, rElec rF- Int+7 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+7). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. (70, 42, D) a +2 scimitar of flaming (unseen) (71, 8, D) a +3 vampiric whip (71, 13, D) Sif Muna's Collected Works on Stones and the Traveller Spells Type Level a - Blink Other Translocation 1 b - Blink Translocation 2 c - Stone Arrow Conjuration/Earth 3 d - Borgnjor's Vile Clutch Necromancy/Earth 6 e - Shatter Earth 9 (71, 17, D) a +0 robe a +0 crystal plate armour (71, 19, D) a +3 quarterstaff of chaos (71, 27, D) a +0 antimagic dagger a +0 robe (71, 28, D) a +0 morningstar a +0 plate armour (71, 36, D) a lamp of fire (71, 37, D) a +1 broad axe of chopping (71, 41, D) a +0 scimitar of flaming (71, 42, D) a +2 scimitar of flaming (72, -1, D) a cursed -2 trident a throwing net (72, 8, D) a box of beasts (72, 9, D) a +1 war axe of electrocution (72, 17, D) a +0 battleaxe a +0 robe (72, 18, D) a +0 scythe a +2 robe of resistance (72, 19, D) a +3 dagger of venom a +0 robe (72, 26, D) a +0 flail a +0 leather armour a book of Fire (72, 28, D) a +0 hand axe (72, 29, D) a +0 dagger a +0 robe (72, 36, D) an uncursed amulet of the gourmand a +6 ring of strength a +6 ring of intelligence the ring "Weuzaecw" {+Fly Int+4} [ring of flight] It affects your intelligence (+4). It lets you fly. an uncursed ring of protection from fire (72, 37, D) the +6 great sword of Resourcefulness {slice, Int+3 Dex+5} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+3). It affects your dexterity (+5). (72, 43, D) a hell hound corpse (73, 16, D) a +3 quarterstaff (73, 19, D) a +2 short sword of electrocution a +0 chain mail (73, 26, D) a +2 shortbow of flaming (73, 27, D) a box of beasts (unseen) (76, -1, D) a +0 trident (unseen)