Galewind the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 11, D) (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 plutonium sword {irradiate, +Channel *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (11, 11, D) (unseen) (13, 11, D) (unseen) (49, 36, D) a +4 short sword of venom (unseen) (49, 37, D) a +2 pair of gloves of dexterity (unseen) (50, 36, D) an uncursed ring of poison resistance (unseen) (50, 37, D) an uncursed ring of ice (unseen) (51, 36, D) a +3 plate armour of fire resistance (unseen) (51, 37, D) a box of beasts (unseen) (51, 43, D) Sif Muna's Catalogue of Flames Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 d - Fire Storm Conjuration/Fire 9 (52, 36, D) a book of Annihilations (unseen) (52, 37, D) a +2 robe (unseen) (53, 36, D) a +1 scale mail of fire resistance (unseen) (53, 37, D) a +5 ring of evasion (unseen) (54, 36, D) an uncursed staff of conjuration (unseen) (59, 36, D) an uncursed amulet of regeneration (59, 37, D) a lamp of fire (60, 36, D) a +0 cloak of invisibility (60, 37, D) a +0 dire flail a +0 robe a +3 leather armour of fire resistance (61, 16, D) the +7 shortbow of Xioffo {flame, rC++ rN+ Str+4 Int-2} It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your strength (+4). It affects your intelligence (-2). It greatly protects you from cold. It protects you from negative energy. (61, 26, D) a +4 eveningstar of flaming (unseen) (61, 37, D) a +0 halberd a +0 robe a lamp of fire a naga corpse a ball python corpse (61, 39, D) a +0 spear a naga corpse (61, 42, D) a black mamba corpse (62, 8, D) a +4 arbalest of freezing (62, 26, D) a lightning rod (4/4) (62, 27, D) a +1 falchion of draining (62, 36, D) the +7 short sword of Xotal {distort, rN+ Str+4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It protects you from negative energy. It makes you more stealthy. (62, 37, D) a +5 flail of venom (62, 39, D) a +0 long sword (still there?) a +0 large shield (still there?) a naga corpse (still there?) (62, 41, D) a water moccasin corpse (63, 0, D) a +2 broad axe of electrocution (63, 16, D) the +10 hand axe "Dunu" {chop, Str+4 SInv} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+4). It lets you see invisible. (63, 26, D) a +2 triple sword of slicing (63, 27, D) a +3 long sword (63, 28, D) a +0 cloak a +0 robe (63, 36, D) a fan of gales (2/2) (64, 16, D) a +3 chain mail of magic resistance (64, 17, D) a book of Bombardment (64, 26, D) a +5 antimagic quick blade (64, 27, D) a box of beasts (67, 0, D) a +1 quarterstaff of protection (68, 0, D) an uncursed staff of earth (69, 0, D) an uncursed staff of earth (unseen) (69, 37, D) a +0 dagger (70, 8, D) a phantom mirror (70, 37, D) a +0 leather armour a +0 hand axe an orc corpse (71, 8, D) a +1 scythe of flaming (71, 11, D) a +0 trident of venom a +0 robe (71, 12, D) a +0 rapier a +0 robe (71, 16, D) a box of beasts (71, 17, D) the +10 crystal plate armour of Rieth {rF- rN+ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It protects you from negative energy. the +6 scale mail "Zacuk" {rPois} It protects you from poison. (71, 26, D) an uncursed staff of death (71, 27, D) a +2 rapier of draining (71, 36, D) a +0 leather armour an orc corpse (71, 37, D) a +0 battleaxe a +0 plate armour an orc corpse (72, 8, D) a +0 dagger (72, 9, D) a phantom mirror (72, 19, D) a +0 scythe a +0 robe a +0 rapier a +2 scale mail of cold resistance (72, 20, D) a +0 robe (72, 21, D) a +0 great mace of crushing a +0 robe (72, 22, D) a +1 dagger of speed a +0 robe a +3 quarterstaff of chaos (72, 27, D) a +0 vampiric great sword (72, 31, D) a +0 spear (72, 36, D) a +0 club a +0 chain mail an orc corpse (72, 37, D) a +6 ring of dexterity (73, 1, D) a +2 trident of freezing (73, 16, D) a +0 trident (73, 17, D) a +0 chain mail (73, 26, D) a +5 flail of protection (73, 29, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (73, 36, D) a book of Alchemy (73, 37, D) a +4 lajatang of venom (73, 38, D) a +0 dire flail a +0 chain mail (74, 37, D) a +0 hand axe a +0 leather armour (75, 1, D) a cursed -3 trident 126 poisoned tomahawks a +1 whip of pain