Galewind the Dungeon (1, 0, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (2, 0, D) a +0 shortbow 131 arrows (3, 0, D) an adder skeleton (12, 0, D) a +1 scale mail (15, 0, D) the +1 broad axe of Areryw {flame, rC+} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It protects you from cold. the +2 scimitar "Kogath" {pain, rElec rN+ Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. a +0 rapier a +4 quarterstaff of speed a +2 halberd of venom a +2 dire flail of crushing (27, 4, D) a yak corpse (29, 4, D) a hydra corpse (still there?) a water moccasin corpse (still there?) a yak corpse (still there?) (30, 4, D) a Young Poisoner's Handbook (40, 4, D) a cane toad corpse (41, 4, D) a bullfrog skeleton a water moccasin corpse a wolf skeleton a hippogriff skeleton (47, 0, D) a +0 club a +0 morningstar a +1 scale mail of fire resistance (55, 0, D) a +0 club a +0 dagger a +0 falchion 3 stones