Galewind the Dungeon (0, 0, D) a +0 club a +0 hunting sling 175 stones a +0 club a +0 dagger (1, 0, D) 3 stones (6, 0, D) a +0 giant club an ogre corpse (skeletalised by now) (39, 0, D) a +0 rapier the +4 quarterstaff of Deformation {crush, *Rage MP+9 Int+7 Stlth+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+7). It affects your magic capacity (+9). It may make you go berserk in combat. It makes you more stealthy. the +2 scimitar of Dim Light {slice, Int+2} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+2). (41, 0, D) a +2 halberd of venom a +2 dire flail of crushing a +3 war axe of freezing (44, 0, D) a +1 scale mail (48, 0, D) a +0 broad axe a +0 chain mail an adder skeleton an adder skeleton an ugly thing corpse (52, 0, D) Sif Muna's Handbook of the Entourage and Dislocation Spells Type Level a - Summon Butterflies Summoning 1 b - Beckoning Translocation 3 c - Portal Projectile Translocation 3 d - Summon Mana Viper Hexes/Summoning 5