Galewind the Dungeon (0, 0, D) a +0 plate armour (2, 0, D) a +0 barding (3, 0, D) the +2 scimitar "Hellblazer" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. a +0 rapier a +4 quarterstaff of speed a +2 halberd of protection a +2 morningstar of draining a +3 war axe of flaming (38, 0, D) a +0 club (43, 0, D) a bat skeleton (44, 0, D) a +0 club