Galewind the Dungeon (0, 0, D) a komodo dragon corpse (unseen) (0, 1, D) Sif Muna's Primer on the Arcane Arts Spells Type Level a - Dazzling Orbs Conjuration/Hexes 3 b - Iskenderun's Mystic Blast Conjuration 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - False Image Hexes/Summoning 3 e - Tukima's Dance Hexes 3 (0, 3, D) a +1 chain mail (0, 6, D) a +0 rapier the +12 glaive of Prune {chop, lignify} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. a +4 quarterstaff of speed a +2 dire flail of protection a +3 war axe of freezing a +2 rapier of distortion (0, 41, D) a +0 giant club a worker ant corpse an iguana skeleton an ogre skeleton (0, 46, D) a +0 club a +0 club a goblin skeleton a bat skeleton