Galewind the Dungeon (0, 0, D) a +0 club a +0 club (0, 1, D) a +0 club (0, 6, D) a +0 dagger (0, 7, D) a +0 leather armour a +0 flail (0, 41, D) a +0 rapier the +4 quarterstaff of Fimbulwinter {vamp, Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). a +2 scimitar of flaming a +2 halberd of protection a +2 dire flail of protection a +1 broad axe of freezing (0, 43, D) a +0 barding (0, 44, D) a +1 chain mail (0, 49, D) a potion of blood (4, 10, D) a +2 rapier of distortion (4, 17, D) a yak skeleton (4, 25, D) a hydra corpse (unseen) (4, 28, D) a hippogriff corpse (unseen)