Galewind the Dungeon [Shop] Firapot's Magic Scroll Emporium a scroll of remove curse (39 gold) a scroll of identify (26 gold) a scroll of amnesia (45 gold) a scroll of immolation (45 gold) [Shop] Qoogic's Weapon Shoppe a +0 whip (32 gold) a +0 dagger (26 gold) 159 stones (206 gold) a +0 club (13 gold) the +8 shortbow of Fortitude {velocity, rC+} (760 gold) Any arrow fired from it inflicts extra damage. It protects you from cold. a +0 hand axe (39 gold) a +2 longbow of flaming (261 gold) a +0 mace (39 gold) a +0 dagger (26 gold) a +0 hunting sling (19 gold) a +0 short sword (39 gold) a +0 dagger (26 gold) a +0 short sword (39 gold) a +0 dagger (26 gold) [Shop] Ycvinnomn's Food Emporium a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) [Shop] Reyssuil's Gadget Shoppe a wand of polymorph (8) (50 gold) a wand of polymorph (7) (44 gold) a wand of disintegration (8) (78 gold) a wand of paralysis (7) (112 gold) a fan of gales (2/2) (420 gold) a sack of spiders (420 gold) a wand of disintegration (16) (148 gold) a phantom mirror (280 gold) (0, 0, D) a +0 club (1, 1, D) a +0 dagger a +0 chain mail (2, 1, D) a +0 dagger a +0 robe (10, -7, D) a +0 dagger a +0 robe a +0 giant club (11, -7, D) a +0 shortbow 127 arrows (13, 5, D) the ring of Attitude {Fire Str-5 Int-5 Dex+9} [ring of fire] It enhances your fire magic. It affects your strength (-5). It affects your intelligence (-5). It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. the ring "Rudex" {Ice rPois MP+9 Slay-4} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (14, -3, D) a +1 spear of piercing (14, 1, D) a +3 bardiche a +0 plate armour (15, -3, D) a +0 robe (15, 1, D) a +0 short sword (15, 5, D) a +1 glaive (16, 1, D) a +0 dagger a +0 club a +1 vampiric whip a +0 leather armour (16, 5, D) a +1 double sword (17, 1, D) a +0 dagger (17, 5, D) a +3 broad axe (18, 5, D) the cursed +0 trident "Tirgh" {pierce, rF+ MP-9 SInv} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from fire. It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. (19, 5, D) a +2 trident of venom (20, 5, D) a +1 giant spiked club (21, 5, D) a +1 giant spiked club (22, 1, D) a +0 robe a +0 dagger (22, 5, D) a +3 quick blade (23, 1, D) a +0 robe a +0 dagger a cursed +0 ring mail a +0 short sword (24, 5, D) a +3 chain mail (26, 1, D) a +1 robe of magic recovery (28, 1, D) a +0 dagger a +0 war axe a +0 ring mail (28, 5, D) a +4 plate armour of poison resistance (29, 1, D) a +0 long sword a +0 chain mail a +0 glaive a +0 chain mail (29, 5, D) a +2 ring mail (30, 1, D) a +0 halberd a +0 chain mail a +0 long sword a +0 chain mail (30, 5, D) a +2 ring mail (31, 1, D) a +1 hand axe of distortion a +0 scale mail (31, 5, D) +1 ice dragon scales (32, 1, D) a +0 mace a +0 plate armour a +0 battleaxe a +0 plate armour (32, 5, D) the +2 robe "Hibru" {rF+ MR+ Dex+4} It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. a +1 pair of boots a +0 pair of boots (33, 1, D) a +0 battleaxe a +0 plate armour (34, 1, D) a +0 flail a +0 chain mail (35, 1, D) a +0 short sword a cursed +0 chain mail (40, 1, D) a +0 dagger a +2 robe of magic recovery (41, 1, D) a cursed -3 dagger a +0 robe an orc corpse (skeletalised by now) (42, 5, D) a book of Flames a +0 troll leather armour a troll corpse (43, 1, D) a +0 dagger a +0 robe a +0 antimagic dagger a +0 robe (44, 1, D) a +0 dagger a +0 robe a +0 dagger a +1 robe of magic recovery an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (44, 5, D) a +0 shortbow 145 arrows a worker ant corpse (45, -7, D) a +0 rapier a +2 scimitar of flaming a +4 quarterstaff of crushing a +2 halberd of venom a +2 dire flail of protection a +3 war axe of freezing (45, 1, D) a +0 dagger a +0 robe (47, 1, D) a +0 dagger a +0 robe an orc skeleton (47, 5, D) 51 large rocks (still there?) a stone giant corpse (still there?) (49, -1, D) a +1 scimitar of flaming a +0 robe (50, 1, D) a +0 dagger a +0 robe (51, -7, D) a +0 giant spiked club a +0 giant club a +0 long sword (51, 1, D) a +0 dagger a +2 robe of magic recovery a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, -7, D) a +0 helmet a +2 ring mail a +0 leather armour (52, 1, D) a +0 dagger of protection a +0 robe (53, -3, D) the cursed +1 ring mail of Truth {rElec Regen+ rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (53, 1, D) a +0 dagger a +0 robe (57, -3, D) a +0 pair of gloves (58, -7, D) a +0 giant spiked club