Dungeon Sprint DCSS version bcrawl-1.36.4 (webtiles) character file. Game seed: 8711257288579994648 97259 Galewind the Charmwright (level 1, -6/12 HPs) Began as an Avariel Skald on Aug 12, 2022. Splashed by a jelly's acid (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:09 (35 turns). Galewind the Charmwright (Avariel Skald) Turns: 35, Time: 00:00:10 Health: -6/12 AC: 0 Str: 9 XL: 1 Next: 90% Magic: 3/6 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 rapier rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth +......... d - amulet of magic regeneration HPRegen 0.04/turn (no ring) MPRegen 0.14/turn (no ring) @: infused, corroded A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +0 leather armour (worn) Jewellery d - an amulet of magic regeneration (around neck) Scrolls f - a scroll of fear l - a scroll of blinking Potions g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Comestibles e - a ration {!d} Skills: + Level 2.1 Fighting + Level 2.5 Short Blades - Level 1.1 Armour + Level 2.5 Dodging + Level 3.3 Spellcasting + Level 4.7 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###..... 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ###..... 4% 2 #...... Swiftness Chrm/Air ##...... 12% 2 #...... Ozocubu's Armour Chrm/Ice ##...... 24% 3 ####... Regeneration Chrm/Necr ##........ 24% 3 ####... Spectral Weapon Hex/Chrm ##...... 24% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You are no longer magically infusing your attacks. Magic restored. Okay, then. Casting: Infusion (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You open the door. An adder, a jelly, a crimson imp and 2 zombies come into view. You have encountered a dangerous foe! The crimson imp shouts! The adder hisses angrily. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly misses you. You hit the jelly. The acid corrodes you! Your hands burn! The jelly is heavily wounded. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓J▓ ▓S▓ ▓5▓ ▓Z▓ ▓Z▓ ▓.▓ ▓+▓ You could see a jelly, a crimson imp, an adder and 2 bat zombies. Vanquished Creatures 3 bats (D) A goblin (D) A quokka (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Galewind the Avariel Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 6/6 6 | D | Reached skill level 4 in Charms 33 | D | Noticed a jelly 33 | D | Noticed a crimson imp 35 | D | Splashed by a jelly's acid Skill XL: | 1 | ---------------+----+----- Charms | 4 | 4.7 Fighting | 2 | 2.1 Spellcasting | 3 | 3.3 Short Blades | | 2.5 Armour | | 1.1 Dodging | | 2.5 Action || total -------------------------++------- Melee: Rapier || 7 Cast: Infusion || 2 Armor: Leather armour || 2 Dodge: Dodged || 5