Galewind the Dungeon (0, 0, D) a frilled lizard corpse (skeletalised by now) (0, 2, D) a +0 whip 4 stones (0, 5, D) a cursed +0 giant spiked club an ogre corpse (skeletalised by now) a leopard gecko corpse (skeletalised by now) (0, 39, D) an uncursed staff of power (0, 40, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. the +2 morningstar of Summertime {crush, *Corrode +Inv MR+ SInv} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It may corrode you when you take damage. a +0 rapier a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of venom (0, 43, D) a +1 scale mail (0, 46, D) a +0 giant club a cursed -1 giant club a cursed -3 flail a hound corpse a two-headed ogre skeleton (0, 47, D) a +1 scimitar of flaming (0, 49, D) a +1 dagger of electrocution a +0 robe