Galewind the Dungeon (0, 0, D) a +1 scimitar of flaming a +0 robe the human skeleton of Erica (2, -9, D) a +0 cloak (2, -7, D) a +0 cloak (2, -6, D) a +0 cloak (2, -2, D) a +0 robe (2, 9, D) a vampire mosquito corpse a bullfrog corpse (2, 10, D) a bullfrog corpse a blink frog corpse (2, 19, D) a komodo dragon corpse (skeletalised by now) (2, 22, D) a hippogriff corpse (skeletalised by now) (2, 23, D) a cane toad corpse (skeletalised by now) (2, 24, D) a blink frog corpse (skeletalised by now) (6, -7, D) a +3 great sword a +0 plate armour (6, -1, D) a +0 mace (6, 0, D) a +0 hand axe (6, 1, D) a +0 giant spiked club a +0 giant club a +0 great mace a +2 chain mail of magic resistance (6, 3, D) a +1 scale mail (6, 4, D) a +0 cloak (6, 6, D) a +0 rapier the +2 halberd of Gallantry {chop, rC+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. a +2 scimitar of flaming a +4 quarterstaff of speed a +2 morningstar of protection a +3 war axe of electrocution (6, 47, D) a +0 club