Galewind the Dungeon (0, 0, D) a +0 giant club (unseen) (1, 0, D) a +0 trident a +0 hand crossbow 149 bolts a scorpion corpse a big kobold corpse (3, 0, D) a book of Enchantments a +1 scale mail (6, 0, D) a +0 rapier the +2 scimitar of Gallantry {antimagic, *Rage MR+ Str+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It may make you go berserk in combat. a +4 quarterstaff of protection a +2 halberd of chopping a +2 morningstar of crushing a +3 war axe of freezing (42, 0, D) a cursed +0 giant spiked club (46, 0, D) a cursed -3 club