Galewind the Dungeon (0, 0, D) a +0 dagger (0, 7, D) a +0 shortbow 83 arrows (0, 41, D) a +0 rapier the +2 scimitar of Karma {flame, +Rage} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It lets you go berserk. a +0 lajatang a +2 halberd of venom a +2 morningstar of protection a +1 broad axe of chopping (0, 44, D) a +1 chain mail