Galewind the Dungeon [Shop] Oxzep's Weapon Boutique a +0 short sword (30 gold) 185 sling bullets (185 gold) a +0 hunting sling of velocity (42 gold) a +0 dagger (20 gold) a +0 hunting sling (15 gold) a +0 dagger (20 gold) a +0 whip (25 gold) a cursed -2 hunting sling (1 gold) 292 sling bullets (292 gold) a +0 club (10 gold) a +1 morningstar of protection (118 gold) 137 stones (137 gold) a +0 mace (30 gold) 137 stones (137 gold) a +4 halberd of venom (268 gold) [Shop] Ischahoh's Jewellery Shop an uncursed amulet of the gourmand (325 gold) the ring of Efouw {Fire Int+4} (460 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. the ring of Bilaob {+Fly rN+} (366 gold) [ring of flight] It protects you from negative energy. It lets you fly. a +4 ring of protection (458 gold) an uncursed amulet of faith (416 gold) an uncursed ring of flight (221 gold) an uncursed ring of resist corrosion (325 gold) a cursed -2 ring of strength (26 gold) an uncursed ring of protection from magic (325 gold) [Shop] Alapnapru's Assorted Antiques a lamp of fire (1120 gold) a +0 robe (19 gold) a +0 ring mail (112 gold) 3 scrolls of immolation (294 gold) a +0 leather armour (56 gold) a scroll of remove curse (84 gold) a +0 ring mail (112 gold) [Shop] Cugradwa's Magic Scroll Shop a scroll of remove curse (30 gold) a scroll of vulnerability (75 gold) a scroll of amnesia (35 gold) a scroll of amnesia (35 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of remove curse (30 gold) (0, 0, D) a +3 scimitar of flaming (0, 4, D) a +0 helmet a +0 helmet a +0 pair of boots (1, 0, D) a +0 shortbow 132 arrows (3, 10, D) +0 ice dragon scales an ice dragon skeleton (8, 8, D) a +0 dagger a +0 robe a +0 ring mail a +1 flail of draining a +0 leather armour (9, 0, D) a +0 giant club a +0 giant club (9, 8, D) a +0 falchion a +0 ring mail (11, 8, D) a +0 club (12, 0, D) a +1 chain mail (13, 8, D) a +0 mace (13, 12, D) a +0 arbalest (still there?) 215 bolts (still there?) (14, 12, D) a +0 shortbow (still there?) 189 arrows (still there?) (15, 0, D) a +0 rapier a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of protection a +3 war axe of freezing (15, 8, D) a +0 flail of draining (16, 8, D) a +0 dagger a +2 robe (16, 12, D) a Young Poisoner's Handbook a +0 mace a +0 plate armour (18, 8, D) a +0 falchion a +0 ring mail (19, 8, D) a +0 dagger a +2 robe of magic resistance (19, 12, D) a book of Cantrips (20, 8, D) a +0 flail (21, 8, D) a +0 scimitar (26, 6, D) a +3 great sword 75 javelins a +2 scale mail of magic resistance (29, 8, D) a +0 glaive 150 poisoned tomahawks a +0 chain mail (29, 12, D) a +0 chain mail (30, 8, D) a +0 battleaxe of freezing a +0 plate armour (30, 12, D) a +2 medium shield (31, 8, D) a +0 short sword a +0 chain mail a +0 halberd a +0 chain mail (31, 12, D) a +3 chain mail (32, 8, D) a +0 flail a +0 chain mail (32, 12, D) a +3 chain mail of poison resistance (33, 8, D) a +0 glaive a +0 chain mail a +0 war axe a +0 chain mail (33, 12, D) a +0 leather armour (34, 12, D) a +2 plate armour (35, 8, D) a +0 hand axe a +0 plate armour (35, 12, D) a +1 large shield (36, 12, D) a +0 pair of gloves a +0 helmet (38, 8, D) a +0 flail a +0 leather armour (38, 12, D) a +0 rapier (39, 8, D) a +0 falchion a +0 leather armour (39, 12, D) a +3 broad axe (40, 8, D) a +0 club a cursed -1 short sword a +0 leather armour a +0 whip (40, 12, D) a +1 glaive (41, 8, D) a +0 vampiric dagger a +0 robe (41, 12, D) the cursed +1 quarterstaff of Optimality {crush, rC+ Int+4 Dex+4 Stlth+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (42, 8, D) a +1 great sword a +0 arbalest 112 bolts a +0 plate armour (42, 12, D) a +3 broad axe (43, 12, D) a +1 battleaxe (44, 8, D) a +0 flail a +0 leather armour a +0 dagger a +0 robe a cursed +0 flail (44, 12, D) the +10 hand crossbow "Concordance" {penet, rElec rN+ Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (45, 4, D) a +0 robe (45, 8, D) a +0 hand axe (45, 12, D) a +1 giant spiked club (46, 4, D) a +0 hunting sling (46, 8, D) a +0 long sword a +0 arbalest 116 bolts a +0 plate armour (47, 12, D) the ring of New Discoveries {+Fly Int-4 Dex+7} [ring of flight] It affects your intelligence (-4). It affects your dexterity (+7). It lets you fly. the ring "Zocol" {Fire +Blink} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It lets you blink. (49, 0, D) a +0 dagger a +0 robe (50, 10, D) a +0 hunting sling a +0 quarterstaff 219 sling bullets a +0 plate armour (54, 8, D) a +0 war axe a +0 chain mail a +0 halberd a +0 chain mail (56, 0, D) a +0 club a +0 dagger (58, 8, D) a +0 trident a +0 plate armour (59, 8, D) a +0 dagger of protection a +0 robe