Galewind the Dungeon (0, 0, D) a +0 troll leather armour a troll corpse a hydra corpse (0, 7, D) an adder skeleton (0, 10, D) a +1 scale mail (0, 12, D) the +2 dire flail "Pangaf" {crush, *Rage rC+ rN+ Int+5} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+5). It protects you from cold. It protects you from negative energy. It may make you go berserk in combat. (0, 13, D) a +2 scimitar of protection a +4 quarterstaff of speed a +2 halberd of venom a +1 broad axe of freezing (0, 47, D) a +0 club a +0 scale mail (0, 48, D) a +0 war axe (0, 54, D) a +0 dagger a +0 club a +0 dagger