Galewind the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, -1, D) (unseen) (1, 11, D) (unseen) (3, -1, D) (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 11, D) (unseen) (4, 2, D) a +0 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) (unseen) (5, 11, D) (unseen) (7, 11, D) (unseen) (9, -1, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (11, -1, D) (unseen) (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (11, 11, D) (unseen) (13, -1, D) (unseen) (13, 11, D) (unseen) (14, 0, D) (unseen) (14, 2, D) (unseen) (14, 4, D) (unseen) (14, 6, D) (unseen) (14, 10, D) (unseen) (61, 0, D) the +3 hunting sling "Banisher" {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. (61, 10, D) (unseen) (61, 12, D) a +0 hand axe (61, 13, D) a +0 whip (61, 18, D) a +0 short sword (still there?) a green draconian corpse (skeletalised by now) (still there?) (61, 26, D) a cursed -1 whip (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) (61, 27, D) the cursed +2 flail of the Reaper {flame, Dex+3} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your dexterity (+3). It has a curse placed upon it. a +0 robe (62, 1, D) a box of beasts a +0 leather armour (62, 3, D) a +3 quarterstaff of chaos a +0 robe a +0 scythe (62, 4, D) a +0 robe a +0 short sword (62, 16, D) a +0 dagger (62, 17, D) a +2 mace of protection (62, 19, D) a +0 halberd (unseen) (62, 26, D) a +0 hand axe (still there?) a +2 great mace of protection (still there?) (62, 27, D) a +2 rapier of freezing 80 poisoned tomahawks a +0 plate armour a +0 trident (63, 0, D) a +1 vampiric long sword (63, 8, D) a +0 trident (63, 10, D) the +8 long sword "Xifyon" {elec, +Rage +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. It lets you go berserk. (63, 15, D) an uncursed ring of flight (63, 17, D) a book of Geomancy (63, 18, D) an uncursed staff of power (63, 19, D) a draconian skeleton (63, 21, D) a +0 whip (63, 26, D) the +8 plate armour of Wu Jian's Delight {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (63, 27, D) a +0 hand axe a +0 plate armour a +2 flail of protection (63, 28, D) a +0 ring mail an orc skeleton (64, 16, D) an uncursed staff of poison (64, 17, D) an uncursed staff of death a draconian corpse (skeletalised by now) (64, 19, D) a +0 hand axe a draconian corpse (skeletalised by now) (64, 27, D) a +0 hand axe an uncursed staff of fire an orc corpse (65, 27, D) an orc corpse (67, 0, D) the +10 arbalest of the Well-Known Liches {penet, rF+++ rC- Int+2 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your intelligence (+2). It renders you almost immune to fire. It makes you vulnerable to cold. It makes you more stealthy. (69, 36, D) a +6 giant spiked club (unseen) (70, 9, D) a box of beasts (unseen) (70, 13, D) a +0 hand axe (70, 36, D) a +0 dagger (unseen) (70, 37, D) a fan of gales (2/2) (unseen) (71, 8, D) a +5 quick blade a +2 short sword of draining (71, 12, D) a +0 war axe a +0 morningstar a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (71, 16, D) the +8 robe of Folly {Archmagi, MR- EV-8 Int+8 Slay+8 Stlth--} It affects your evasion (-8). It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+8). It affects your resistance to hostile enchantments. It makes you much less stealthy. a +0 spear of freezing (71, 17, D) a sack of spiders (71, 23, D) a wolf corpse (skeletalised by now) (unseen) (71, 27, D) a cursed ring of ice (71, 31, D) a necrophage corpse (skeletalised by now) (71, 36, D) the ring "Naemnux" {Int+6 Slay+4} [ring of intelligence] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (unseen) (71, 37, D) a +5 giant spiked club (unseen) (72, 8, D) the ring of Desertification {+Fly rN+ Slay-6 Stlth+} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from negative energy. It lets you fly. It makes you more stealthy. (72, 12, D) a draconian corpse (skeletalised by now) (72, 16, D) a crocodile corpse (skeletalised by now) (72, 17, D) a +0 leather armour of cold resistance (72, 19, D) a river rat corpse (skeletalised by now) (72, 26, D) a +1 robe of fire resistance (72, 27, D) a +2 vampiric spear (72, 36, D) a +4 ring of strength (unseen) (72, 37, D) a scroll of acquirement (unseen) (72, 42, D) a +0 rapier a +0 scale mail (73, 1, D) a +4 blowgun (73, 16, D) a lightning rod (4/4) (73, 17, D) a +0 shortbow of velocity (73, 26, D) the cursed +1 scale mail of the Elven Halls {*Contam rN++} It greatly protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (73, 36, D) an uncursed staff of poison (unseen) (73, 37, D) the Almanac of the Rocks and Displacement Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Teleport Other Translocation 3 d - Petrify Transmutation/Earth 4 e - Passage of Golubria Translocation 5 f - Statue Form Transmutation/Earth 6 (unseen) (74, 2, D) a +0 short sword (75, 1, D) a +0 robe a +0 dagger