Dungeon Sprint DCSS version bcrawl-1.36 (webtiles) character file. Game seed: 9162467322575665446 93466 Galewind the Charmwright (level 1, 0/12 HPs) Began as an Avariel Skald on May 14, 2022. Slain by a worm (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:37 (77 turns). Galewind the Charmwright (Avariel Skald) Turns: 77, Time: 00:00:37 Health: 0/12 AC: 3 Str: 9 XL: 1 Next: 90% Magic: 5/6 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 rapier rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: infused A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of fear k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles e - a ration {!d} Skills: + Level 2.1 Fighting + Level 2.9 Short Blades + Level 1.1 Armour + Level 2.4 Dodging + Level 2.6 Spellcasting + Level 4.9 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###..... 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ###..... 4% 2 ##..... Swiftness Chrm/Air ##...... 13% 2 ##..... Ozocubu's Armour Chrm/Ice ##...... 26% 3 ####... Regeneration Chrm/Necr ##........ 26% 3 ####... Spectral Weapon Hex/Chrm ##...... 26% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Things that are here: a +0 club; a hobgoblin corpse; a rat corpse You start resting. Magic restored. HP restored. Okay, then. You open the door. A jackal, a worm, a jelly, an orc and a skeleton come into view. You have encountered a dangerous foe! The orc shouts! The jelly quivers. The jackal barks! Casting: Infusion (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You barely miss the worm. The worm bites you. Ouch! That really hurt! You barely miss the worm. The worm bites you. Ouch! That really hurt! You die... ▓+▓ ▓.▓ ▓o▓ ▓Z▓ ▓J▓ ▓h▓ ▓w▓ ▓@▓ ▓.▓ ▓.▓ ▓)▓ ▓†▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see a worm, a jelly, an orc, a jackal and a bat skeleton. Vanquished Creatures A leopard gecko (D) 2 hobgoblins (D) A bat (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Galewind the Avariel Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 6/6 8 | D | Reached skill level 4 in Charms 74 | D | Noticed a jelly 77 | D | Slain by a worm Skill XL: | 1 | ---------------+----+----- Charms | 4 | 4.9 Fighting | 2 | 2.1 Short Blades | | 2.9 Armour | | 1.1 Dodging | | 2.4 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Rapier || 13 Cast: Infusion || 2 Armor: Leather armour || 2 Dodge: Dodged || 9