Galewind the Dungeon (0, 0, D) a +0 club a +0 short sword a stone a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (0, 4, D) a +0 giant spiked club an ogre skeleton (0, 39, D) the +4 quarterstaff of Impermanence {venom, rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. a +0 rapier a +2 halberd of protection a +2 morningstar of crushing a +3 war axe of freezing a +2 rapier of draining (0, 42, D) a +2 ring mail