Galewind the Dungeon (0, 0, D) a rat corpse a rat corpse (1, 0, D) a +0 club a cursed -2 dagger a kobold corpse (6, 0, D) a +0 giant club a +0 giant club an ogre corpse (7, 0, D) an ogre corpse (8, 0, D) a +0 trident a +0 leather armour (41, 0, D) a +0 rapier the +2 dire flail of the Valley {antimagic, rC+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It makes you more stealthy. a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of venom a +1 broad axe of chopping (44, 0, D) a +1 chain mail (48, 0, D) 2 stones (unseen)