Galewind Level 1 of the Dungeon (1, 3, D:1) a +0 club 3 stones (9, 16, D:1) a +0 hunting sling (11, -6, D:1) a +0 short sword (17, 8, D:1) a +0 club (18, 3, D:1) 15 needles of confusion (23, -18, D:1) a +0 club (28, 21, D:1) a +0 dagger (30, 17, D:1) 96 stones (34, 30, D:1) a +0 club (34, 33, D:1) a +0 whip 2 stones (37, 16, D:1) 4 stones (41, -15, D:1) 2 stones (42, -7, D:1) a +0 scale mail (43, 16, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (3, 1, D:2) a +0 club (4, 0, D:2) a +0 dagger a +0 club (6, 15, D:2) 2 stones (9, -8, D:2) a +0 club (10, 8, D:2) a +0 whip (13, -5, D:2) a +0 spear a +0 club (13, 12, D:2) a cursed -3 club (14, -5, D:2) a +0 spear (17, 24, D:2) a +0 club (18, -4, D:2) a +0 club (26, -9, D:2) a +0 mace (28, 21, D:2) a cursed -3 club (31, 22, D:2) a +0 leather armour (40, -1, D:2) a +0 club Level 3 of the Dungeon (4, -20, D:3) a +0 giant club (7, 2, D:3) (unseen) (7, 6, D:3) 23 gold pieces (8, 2, D:3) (unseen) (12, -4, D:3) a +0 robe (17, -18, D:3) a +0 hunting sling a +2 dagger of venom 152 sling bullets a +0 leather armour (21, -12, D:3) a +0 leather armour (26, -12, D:3) a +0 robe a +0 dagger (29, 7, D:3) a +0 club (34, 7, D:3) a +0 animal skin a +0 club (35, 7, D:3) a +0 robe a +0 club (36, 8, D:3) a +0 club (38, -1, D:3) a cursed -2 club a +0 dagger (42, -14, D:3) a +0 leather armour (43, -17, D:3) 147 stones (46, -1, D:3) a +0 club (46, 20, D:3) 192 stones (51, -8, D:3) a +0 spear (53, 11, D:3) a +0 plate armour (54, 12, D:3) a +0 mace (56, 12, D:3) a +0 flail Level 4 of the Dungeon [Shop] Elosawk Ikhlu's Jewellery Boutique a cursed -4 ring of strength (26 gold) an uncursed ring of fire (260 gold) a cursed ring of teleportation (58 gold) an uncursed amulet of the acrobat (416 gold) an uncursed ring of magical power (299 gold) a +6 ring of dexterity (377 gold) the cursed ring "Otzoxy" {*Tele Str+9} (395 gold) [ring of teleportation] It may teleport you next to monsters. It affects your strength (+9). It has a curse placed upon it. an uncursed ring of insulation (325 gold) a +4 ring of evasion (458 gold) an uncursed amulet of the gourmand (325 gold) [Shop] Ysant's Jewellery Shoppe an uncursed ring of protection from cold (250 gold) the cursed ring "Coaxoigi" {rN+ Stlth--} (157 gold) [ring of attention] It protects you from negative energy. It makes you much less stealthy. It has a curse placed upon it. an uncursed amulet of guardian spirit (320 gold) an uncursed ring of positive energy (200 gold) the ring "Faifeip" {rElec rCorr} (390 gold) [ring of resist corrosion] It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. the cursed ring "Raotucex" {*Tele rPois rN+} (199 gold) [ring of teleportation] It may teleport you next to monsters. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. an uncursed amulet of rage (320 gold) a +3 ring of protection (207 gold) an uncursed ring of poison resistance (200 gold) an uncursed amulet of the acrobat (320 gold) an uncursed ring of flight (170 gold) the ring "Paryuc" {+Inv rF+ Str+3 Int+3 Stlth+} (530 gold) [ring of protection from fire] It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It lets you turn invisible. It makes you more stealthy. a +2 ring of dexterity (41 gold) an uncursed amulet of magic regeneration (250 gold) [Shop] Rish's Antique Weapon Boutique the +5 morningstar of Fipuacus {antimagic, +Blink rPois} (1159 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It lets you blink. a +0 great sword of slicing (245 gold) a +0 flail (73 gold) the +8 war axe "Beastslayer" {chop, rElec Dex+3} (1375 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+3). It insulates you from electricity. the cursed +0 shortbow of Butchery {venom, rN+ Int+2} (336 gold) It poisons the ammo it fires. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. the cursed +1 hunting sling of Fyroba {flame, Int+2} (333 gold) It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+2). It has a curse placed upon it. a +0 spear (63 gold) a +5 halberd of freezing (718 gold) a +1 flail of draining (279 gold) a +0 trident (73 gold) a +1 trident of protection (235 gold) a +0 dagger (42 gold) a +1 dire flail of protection (247 gold) a +0 scimitar (84 gold) a +5 glaive of flaming (812 gold) (14, 6, D:4) a +0 robe a cursed +3 spear of freezing (15, 9, D:4) a +0 leather armour a +0 short sword (21, 11, D:4) a +0 short sword (24, 34, D:4) 239 arrows (30, -2, D:4) a +0 dagger (30, 0, D:4) a +0 dagger (30, 1, D:4) 191 stones a +0 robe a +0 dagger (31, -1, D:4) a cursed -1 dagger (33, -1, D:4) a +0 war axe (37, -12, D:4) a +0 club (37, 39, D:4) a +0 chain mail (44, 7, D:4) 83 poisoned tomahawks (46, 12, D:4) a +0 robe a +0 dagger (47, 18, D:4) a +0 whip Level 5 of the Dungeon [Shop] Wufyorch's Antique Weapon Shoppe a +0 hunting sling (42 gold) the +7 great sword "Otukh" {slice, rPois} (1565 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from poison. a +0 mace (84 gold) a +0 rapier (112 gold) a +0 quarterstaff (112 gold) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (2262 gold) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a +0 war axe (98 gold) a cursed -3 dagger (2 gold) a +3 battleaxe of chopping (747 gold) a +0 long sword (98 gold) a +0 short sword (84 gold) (0, 0, D:5) a +0 rapier (8, -23, D:5) a +0 dagger a +0 war axe (8, -22, D:5) a +0 short sword a cursed +0 ring mail (14, 17, D:5) a +0 short sword (20, 21, D:5) a +0 robe (21, -4, D:5) 129 arrows a +0 shortbow (24, 8, D:5) a +0 leather armour (27, -2, D:5) a +0 mace of crushing (29, 9, D:5) a cursed +0 leather armour (29, 19, D:5) a +0 medium shield (30, -21, D:5) 100 arrows (31, 9, D:5) 118 poisoned needles (33, 7, D:5) a +0 dagger 80 poisoned tomahawks a +0 leather armour (33, 9, D:5) a +0 leather armour a +0 dagger (34, -1, D:5) a +0 robe a +0 dagger (36, -1, D:5) a +0 robe a +1 dagger of venom (36, 2, D:5) a +0 robe a +0 dagger (37, 5, D:5) a +0 robe a +0 long sword (38, -26, D:5) a +4 quarterstaff of chaos a +0 cloak (39, -28, D:5) a +0 mace (41, 4, D:5) a +0 giant spiked club (42, 5, D:5) a +0 robe a cursed +3 battleaxe a +0 robe a +3 scimitar (43, 8, D:5) a +0 robe a cursed -2 flail (50, 0, D:5) a +0 leather armour (51, 6, D:5) a +0 hand axe (54, -20, D:5) 116 arrows Level 6 of the Dungeon [Shop] Sakuum's Antique Weapon Shoppe a +0 dagger (54 gold) a cursed -1 falchion (2 gold) a +1 hunting sling of velocity (248 gold) a +0 glaive (175 gold) the cursed +0 hunting sling of the Apocalypse {velocity, +Fly rElec MR++ Stlth-} (602 gold) Any stone fired from it inflicts extra damage. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. It has a curse placed upon it. a +0 quarterstaff (108 gold) a +0 rapier (108 gold) a cursed -2 quarterstaff (2 gold) a cursed -1 morningstar (2 gold) [Shop] Xungeg's Weapon Emporium a +2 scythe of flaming (243 gold) a +0 club (14 gold) a +0 rapier (56 gold) a +0 flail of draining (116 gold) 162 arrows (226 gold) a +0 club (14 gold) a +0 trident (49 gold) a +0 short sword (42 gold) 62 javelins of penetration (173 gold) [Shop] Funajejo's Weapon Emporium a +5 giant club (430 gold) a +0 short sword (45 gold) the +12 scythe of Megalomania {slice, rElec} (1177 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It insulates you from electricity. a +0 arbalest (67 gold) a +0 halberd (60 gold) a +0 vampiric triple sword (480 gold) 121 poisoned needles (363 gold) a +0 whip (37 gold) a +0 broad axe (60 gold) [Shop] Fagi Puss's Armour Emporium the +5 robe of Night {Dark MR+ SInv} (600 gold) It affects your resistance to hostile enchantments. It lets you see invisible. a +2 leather armour of fire resistance (190 gold) a +3 ring mail of fire resistance (260 gold) a +0 chain mail (45 gold) the +1 robe of Pan-Flutes {MR+ Int+5} (288 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 pair of gloves (45 gold) a +0 leather armour of magic resistance (90 gold) a +2 ring mail of poison resistance (180 gold) a +0 plate armour (230 gold) a +0 robe (7 gold) (0, 0, D:6) (unseen) (2, -14, D:6) a +0 short sword (3, -19, D:6) a +0 trident a +0 robe (5, -19, D:6) a +0 war axe (6, -25, D:6) a +1 dagger of protection a +0 ring mail (7, -24, D:6) a +0 dagger of venom (18, -10, D:6) a cursed -3 giant spiked club (22, 6, D:6) 163 bolts (26, 12, D:6) 115 stones (27, -23, D:6) a cursed +0 ring mail (30, -22, D:6) a +0 large shield (31, -1, D:6) 153 stones (32, -17, D:6) a cursed +0 hunting sling (32, -7, D:6) a +0 long sword (37, 23, D:6) a +0 spear (41, 20, D:6) a +0 club (41, 25, D:6) a +0 spear (47, 4, D:6) a +0 ring mail (55, 12, D:6) 290 sling bullets Level 7 of the Dungeon [Shop] Caam's Distillery a potion of curing (30 gold) a potion of agility (48 gold) a potion of curing (30 gold) a potion of curing (30 gold) 2 potions of might (96 gold) a potion of haste (120 gold) a potion of haste (120 gold) a potion of brilliance (48 gold) a potion of might (48 gold) a potion of curing (30 gold) a potion of agility (48 gold) (0, 0, D:7) 152 stones (4, 1, D:7) a +0 hunting sling (8, 20, D:7) 119 bolts (8, 22, D:7) a +0 mace (9, 4, D:7) 143 stones (12, 21, D:7) a +0 hand axe (12, 26, D:7) a +0 dagger (12, 27, D:7) a +0 club (12, 33, D:7) a cursed +0 chain mail a +0 falchion (12, 34, D:7) a +0 flail (13, 26, D:7) a +0 whip a +0 ring mail a +0 mace (13, 32, D:7) a +0 short sword (14, 35, D:7) a cursed +0 trident (15, 39, D:7) a +0 scale mail (25, 4, D:7) a +0 chain mail (37, 27, D:7) a +0 whip the Ecumenical Temple Level 1 of the Lair of Beasts (15, 43, Lair:1) a +0 halberd (23, 8, Lair:1) 31 large rocks (31, 20, Lair:1) a +0 whip (34, 26, Lair:1) 100 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 94 arrows (8, -13, Lair:2) a +0 mace (9, -3, Lair:2) a +0 quarterstaff (13, -13, Lair:2) a cursed -3 short sword (25, -1, Lair:2) 196 stones (27, -12, Lair:2) a +0 medium shield (46, -40, Lair:2) 204 bolts (56, -38, Lair:2) a +0 battleaxe (57, 0, Lair:2) 143 stones (62, -46, Lair:2) (unseen) Level 3 of the Lair of Beasts (3, 3, Lair:3) 184 arrows (5, 14, Lair:3) 131 arrows (8, 25, Lair:3) a +2 plate armour of poison resistance (28, 26, Lair:3) 2 potions of degeneration (33, 36, Lair:3) 170 stones (38, 17, Lair:3) 117 poisoned needles (38, 39, Lair:3) 104 poisoned tomahawks (43, 12, Lair:3) 130 stones (45, -6, Lair:3) a +0 falchion (53, 21, Lair:3) 92 stones (54, 38, Lair:3) 189 arrows (61, 9, Lair:3) (unseen) (64, 2, Lair:3) a +0 long sword (66, 48, Lair:3) 129 bolts (67, -1, Lair:3) 121 arrows (69, -2, Lair:3) a +0 dagger Level 4 of the Lair of Beasts (5, 42, Lair:4) a +0 ring mail (19, -3, Lair:4) 145 bolts (54, 23, Lair:4) a +0 ring mail (63, 23, Lair:4) a +3 trident Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dire flail (0, 2, Lair:5) a +2 leather armour of poison resistance (4, -8, Lair:5) 167 stones (5, -20, Lair:5) a potion of degeneration (7, -11, Lair:5) a +0 robe (16, -41, Lair:5) a +0 mace (17, -22, Lair:5) a yak skeleton (18, -22, Lair:5) a crocodile skeleton (18, -20, Lair:5) a yak skeleton (unseen) (20, -24, Lair:5) 151 stones (21, -24, Lair:5) a +0 great sword of protection (23, -31, Lair:5) a soldier ant corpse (23, -28, Lair:5) 156 stones (23, 2, Lair:5) 72 poisoned tomahawks (27, -26, Lair:5) a chunk of flesh (unseen) (27, 2, Lair:5) (unseen) (28, -38, Lair:5) a chunk of flesh (unseen) (32, -7, Lair:5) (unseen) (39, -26, Lair:5) (unseen) (40, -19, Lair:5) a Young Poisoner's Handbook (40, -14, Lair:5) a +0 spear (43, -7, Lair:5) 73 arrows (45, -7, Lair:5) a +0 rapier of speed Level 6 of the Lair of Beasts (4, 3, Lair:6) 33 gold pieces (unseen) (19, -3, Lair:6) 104 poisoned needles (22, -25, Lair:6) a soldier ant corpse (23, -19, Lair:6) a komodo dragon corpse (unseen) (24, -28, Lair:6) 248 sling bullets (27, -21, Lair:6) a +0 medium shield a +0 chain mail a +1 trident of flaming (28, -19, Lair:6) a worker ant corpse (unseen) (29, -17, Lair:6) a soldier ant corpse (unseen) (30, -17, Lair:6) a worker ant corpse (unseen) (31, -12, Lair:6) 11 gold pieces (unseen) (32, 13, Lair:6) a potion of curing (unseen) (33, -17, Lair:6) (unseen) (35, -18, Lair:6) (unseen) (37, -17, Lair:6) (unseen) (40, 5, Lair:6) a +0 scimitar (unseen) (40, 10, Lair:6) a ration (still there?) a +0 ring mail (still there?) 26 gold pieces (still there?) (42, 6, Lair:6) a ration (still there?) a +0 scale mail (still there?) Level 1 of the Snake Pit (0, 0, Snake:1) (unseen) (4, -14, Snake:1) 98 arrows (unseen)