Galewind the Dungeon (0, 0, D) a +3 falchion a +0 robe (0, 2, D) a +0 spear a +0 robe (0, 3, D) a +0 troll leather armour (0, 10, D) a +0 short sword a +0 plate armour (0, 11, D) a +0 rapier 5 stones a +0 scale mail (0, 16, D) a +2 dire flail of crushing a +0 flail the +4 quarterstaff "Fora" {crush, rC+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. a +2 scimitar of holy wrath a +2 halberd of protection a +3 war axe of chopping a +2 rapier of distortion (0, 17, D) an uncursed staff of power (0, 57, D) a +0 club (4, 1, D) a +0 helmet (4, 2, D) a +0 pair of boots (4, 3, D) a +0 cloak (4, 9, D) 88 stones (4, 46, D) 125 stones (6, 0, D) a +2 scimitar of flaming a +1 robe of cold resistance (6, 53, D) a +0 quarterstaff a +0 hunting sling 204 sling bullets a +0 scale mail (8, 28, D) 50 gold pieces (unseen) (8, 29, D) 50 gold pieces (unseen) (8, 30, D) 50 gold pieces (unseen) (8, 31, D) 50 gold pieces (unseen) (8, 32, D) a +0 battleaxe a +0 chain mail a +0 trident a +0 chain mail 50 gold pieces (8, 33, D) 53 poisoned tomahawks a +0 leather armour a +0 hand axe a +0 dire flail a +0 chain mail 100 gold pieces (8, 34, D) a +0 dagger a +0 robe a +0 scimitar a +0 plate armour an orc corpse an orc corpse (8, 36, D) a +0 club 97 poisoned tomahawks (8, 39, D) a +0 dagger a +0 robe (8, 41, D) a +1 hand axe of freezing a +0 ring mail a +0 flail a cursed +0 ring mail (8, 42, D) a +0 dagger a +0 leather armour (8, 43, D) a +0 dagger a +0 robe (8, 44, D) a +0 mace (8, 45, D) a +0 halberd of chopping a +0 plate armour (8, 46, D) a +1 long sword a +0 arbalest 156 bolts a +0 plate armour (8, 48, D) a +0 whip a +0 dagger a +0 robe