Galewind the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +0 medium shield +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (10, 6, D) the ring "Loiroda" {+Fly Dex+2} [ring of flight] It affects your dexterity (+2). It lets you fly. an uncursed staff of power (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (11, 11, D) (unseen) (13, 11, D) (unseen) (14, 8, D) (unseen) (59, 25, D) a +0 short sword (still there?) a +0 longbow (still there?) 180 arrows (still there?) (59, 26, D) a -1 dagger a +0 longbow 142 arrows a +0 leather armour a +2 short sword of draining a +0 buckler an elf corpse (61, 0, D) the +1 whip "Qeloq" {pain, +Fly MR+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you fly. (61, 2, D) a +0 scythe a +0 robe (61, 8, D) the +2 dagger "Akix" {pierce, rF+ rN+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from fire. It protects you from negative energy. (61, 16, D) an uncursed ring of protection from fire a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (61, 26, D) a sack of spiders (62, 0, D) a +0 vampiric broad axe (62, 1, D) a +0 flail (62, 3, D) a +2 quarterstaff of chaos (62, 8, D) a +0 flail of holy wrath (62, 9, D) an uncursed staff of death (62, 17, D) a book of Callings (62, 26, D) the +1 chain mail of the Soldier {rN++ Int+5} It affects your intelligence (+5). It greatly protects you from negative energy. (unseen) (62, 27, D) a lightning rod (4/4) (unseen) (63, 0, D) an uncursed staff of fire (63, 2, D) a +0 halberd a +0 robe (63, 3, D) a +0 robe (63, 16, D) a box of beasts (63, 17, D) a +3 medium shield a +0 scale mail the +3 swamp dragon scales of the Arcane {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (63, 20, D) a +4 scale mail of poison resistance (63, 25, D) (unseen) (63, 26, D) a +2 morningstar of protection (unseen) (63, 27, D) a book of Fire (unseen) (64, 16, D) an uncursed staff of fire (64, 17, D) a +4 blowgun (64, 26, D) an uncursed staff of cold (unseen) (64, 27, D) the amulet of the Evening {RegenMP rF++ rC+++ Int-3 Dex+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (-3). It affects your dexterity (+2). It greatly protects you from fire. It renders you almost immune to cold. (unseen) (64, 32, D) a +4 long sword of electrocution (unseen) (65, 26, D) a manual of Staves (unseen) (68, 0, D) a +1 long sword of freezing (69, 0, D) a fan of gales (2/2) (70, 9, D) a +4 whip of electrocution (71, 8, D) an uncursed staff of earth (71, 16, D) a +3 shortbow of freezing (71, 17, D) a book of Clouds (71, 22, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) (71, 27, D) an uncursed staff of poison (71, 32, D) a +0 short sword (still there?) a +0 robe (still there?) a black bear corpse (skeletalised by now) (still there?) a black bear corpse (skeletalised by now) (still there?) a black bear corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (72, 22, D) a +0 rapier a +2 fustibalus of velocity a +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) a +0 chain mail of fire resistance (72, 27, D) the +8 falchion "Xeicaduk" {slice, rF+ Str-5 SInv} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (-5). It protects you from fire. It lets you see invisible. (73, 16, D) a lamp of fire (73, 27, D) an uncursed staff of wizardry (unseen) (73, 32, D) a wolf corpse (skeletalised by now) (unseen) (75, 1, D) a +8 blowgun (unseen)