Galewind the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (11, 11, D) (unseen) (13, 11, D) (unseen) (61, 8, D) a +0 trident a +0 ring mail (61, 9, D) a +1 hand axe of holy wrath a +0 chain mail (61, 16, D) an uncursed ring of flight (61, 26, D) the +2 medium shield of the Alphagorgon {+Fly} It lets you fly. (unseen) (62, 0, D) a +3 scale mail of fire resistance (62, 1, D) a lightning rod (4/4) (62, 8, D) the ring "Kehantoxze" {+Fly rC+ Dex+3 Stlth-} [ring of dexterity] It affects your dexterity (+3). It protects you from cold. It lets you fly. It makes you less stealthy. (62, 9, D) a +0 dagger a +0 robe a +2 long sword of slicing (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a +3 dagger of venom the human skeleton of Jessica (62, 17, D) a +4 dagger of venom (still there?) a +0 robe (still there?) a potion of lignification (still there?) a book of the Tempests (still there?) (62, 26, D) a +3 falchion of flaming (unseen) (62, 27, D) a book of Changes (unseen) (63, 1, D) (unseen) (63, 16, D) a +2 battleaxe of chopping (63, 17, D) an uncursed ring of protection from fire (63, 18, D) a +0 flail of holy wrath a +2 leather armour of cold resistance a +0 trident a +0 robe (63, 19, D) a +0 scythe a +0 robe the human skeleton of Sigmund (63, 20, D) a +0 short sword a +0 chain mail (63, 26, D) a +1 battleaxe of chopping (unseen) (63, 27, D) an uncursed staff of poison (unseen) (64, 16, D) a cursed ring of see invisible (64, 19, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll skeleton of Crazy Yiuf (still there?) (64, 26, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (64, 27, D) a +4 great mace of protection (unseen) (65, 26, D) a +1 glaive of chopping (unseen) (65, 33, D) a +0 rapier (still there?) an elf corpse (still there?) (67, 0, D) the cursed +0 chain mail of Past Mistakes {rF+ rN+ Stlth+} It protects you from fire. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (68, 0, D) a +0 great sword of draining (unseen) (69, 0, D) a +4 dagger of electrocution (unseen) (69, 30, D) a hippogriff corpse (skeletalised by now) (unseen) (70, 8, D) a +3 scale mail of poison resistance (70, 9, D) a lightning rod (4/4) (70, 28, D) 62 large rocks (71, 8, D) a +5 long sword of slicing (71, 16, D) a +1 broad axe of chopping (71, 17, D) the +3 hand axe "Dragon's Tongue" {pain, MR++ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (71, 27, D) a +0 trident (72, 17, D) a +2 quarterstaff of protection (72, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 32, D) a +2 rapier of flaming a merfolk corpse (skeletalised by now) (73, 17, D) an uncursed staff of poison (73, 26, D) a box of beasts (73, 28, D) 43 large rocks (still there?) a cyclops corpse (skeletalised by now) (still there?) (75, 1, D) a +2 fustibalus of velocity (unseen) (75, 27, D) a +0 trident