Galewind the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 6, D) an uncursed staff of power (unseen) (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (11, 11, D) (unseen) (13, 11, D) (unseen) (49, 24, D) the +4 trident "Spiderbane" {vamp, rN++ Int-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-4). It greatly protects you from negative energy. (unseen) (49, 36, D) the cursed +1 mace of Vefikyb {freeze, Int+3} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your intelligence (+3). It has a curse placed upon it. (unseen) (49, 37, D) the +6 hunting sling of Wousiegoph {velocity, +Blink rPois} Any stone fired from it inflicts extra damage. It protects you from poison. It lets you blink. (unseen) (50, 24, D) an uncursed staff of conjuration a +0 robe a spriggan corpse (50, 25, D) a +0 spear (still there?) a book of Death (still there?) a spriggan corpse (still there?) (50, 27, D) a +0 flail a +0 animal skin (50, 30, D) a book of the Tempests Sif Muna's Catalogue of Creative Combat Magic Spells Type Level a - Fireball Conjuration/Fire 5 b - Iron Shot Conjuration/Earth 6 c - Bolt of Fire Conjuration/Fire 6 d - Icicle Burst Conjuration/Ice 7 e - Orb of Destruction Conjuration 7 f - Monstrous Menagerie Summoning 7 (50, 36, D) a book of Geomancy (unseen) (50, 37, D) a +1 scale mail of poison resistance (unseen) (51, 24, D) the +7 ring mail "Ufoewna" {rF++ Dex-3 SInv} It affects your dexterity (-3). It greatly protects you from fire. It lets you see invisible. (unseen) (51, 25, D) a lightning rod (4/4) (unseen) (51, 26, D) a +0 robe a spriggan corpse (51, 36, D) a +0 robe (51, 37, D) a +0 chain mail of fire resistance (unseen) (51, 42, D) a death scarab corpse (unseen) (51, 43, D) Sif Muna's Collected Works on Freezing Combat Magic Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Iskenderun's Mystic Blast Conjuration 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Venom Bolt Conjuration/Poison 5 e - Simulacrum Ice/Necromancy 6 f - Orb of Destruction Conjuration 7 Sif Muna's Catalogue of the Supportive Arsonist Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Sticky Flame Conjuration/Fire 4 f - Spellforged Servitor Conjuration/Summoning 7 Sif Muna's Grimoire of Creation Spells Type Level a - Recall Summoning/Translocation 3 b - Spellforged Servitor Conjuration/Summoning 7 c - Haunt Necromancy/Summoning 7 d - Malign Gateway Summoning/Translocation 7 (52, 23, D) (unseen) (52, 24, D) a +0 broad axe (still there?) a +0 animal skin (still there?) a +6 war axe of distortion (still there?) (52, 25, D) a +4 quarterstaff (still there?) a cursed -3 hunting sling (still there?) 231 sling bullets (still there?) the +2 Maxwell's thermic engine {flame, freeze} (still there?) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. (52, 26, D) a +0 quarterstaff a +0 robe (52, 36, D) a scroll of fog (still there?) a death scarab corpse (still there?) (52, 39, D) a death scarab corpse (53, 24, D) a +0 robe a potion of might (53, 25, D) a box of beasts (unseen) (53, 36, D) an uncursed staff of power (53, 37, D) a cursed ring of attention (unseen) (54, 24, D) a +0 flail of holy wrath a +0 robe (54, 25, D) an uncursed staff of fire (unseen) (54, 36, D) a lightning rod (4/4) (unseen) (55, 24, D) the cursed ring of Gudyf {*Drain rPois Int+3 Stlth--} [ring of attention] It affects your intelligence (+3). It protects you from poison. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (unseen) (59, 36, D) a +4 scale mail of fire resistance (59, 37, D) a +1 shortbow of flaming (60, 26, D) the +6 rapier "Zauqekuk" {elec, rPois rF+ Dex-5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-5). It protects you from fire. It protects you from poison. It lets you see invisible. (60, 36, D) a +2 ring mail of positive energy (60, 37, D) a +0 chain mail of cold resistance (61, 8, D) the ring "Luikhaps" {+Fly Str+3} [ring of flight] It affects your strength (+3). It lets you fly. (61, 16, D) a +0 pair of gloves of dexterity (61, 36, D) an uncursed staff of fire (61, 37, D) a lightning rod (4/4) (62, 9, D) the +5 demon trident "Siter" {venom, rPois rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It protects you from negative energy. (62, 16, D) the cursed -1 butterfly sword {speed, MR+ *Curse} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It curses itself when equipped. It has a curse placed upon it. (62, 17, D) a +6 arbalest of freezing (62, 26, D) the cursed ring "Hoimameh" {Fire +Inv +Fly} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (62, 27, D) a +4 quarterstaff of protection (62, 36, D) a lamp of fire (unseen) (63, 8, D) a cursed ring of ice (63, 17, D) an uncursed staff of summoning (63, 26, D) a cursed +0 battleaxe a +0 robe (63, 27, D) an uncursed ring of magical power (63, 36, D) a +3 ring of strength (64, 16, D) a lamp of fire (64, 17, D) a +0 quarterstaff of speed (64, 26, D) a +4 short sword of venom (64, 37, D) an uncursed ring of protection from magic (65, 26, D) a +3 dagger of speed (66, 2, D) a +0 dagger a +0 longbow 67 arrows a +0 leather armour (67, 0, D) an uncursed staff of earth (unseen) (67, 2, D) a +0 long sword (68, 0, D) a +1 plate armour of poison resistance (70, 8, D) a book of Minor Magic (unseen) (70, 9, D) the Tome of Dark Attacks Spells Type Level a - Animate Skeleton Necromancy 1 b - Iron Shot Conjuration/Earth 6 c - Poison Arrow Conjuration/Poison 6 d - Spellforged Servitor Conjuration/Summoning 7 (unseen) (70, 36, D) a +0 halberd of chopping (70, 37, D) a +0 hunting sling of freezing (unseen) (71, 8, D) a +3 chain mail of poison resistance (unseen) (71, 9, D) a +0 short sword a +0 shortbow 152 arrows a cursed +0 leather armour (71, 13, D) a book of Frost (71, 19, D) a +0 dagger (still there?) a +0 scale mail (still there?) (71, 27, D) a book of Burglary (71, 36, D) an uncursed staff of conjuration (72, 8, D) a +2 short sword of speed (unseen) (72, 9, D) a fan of gales (2/2) (unseen) (72, 16, D) a +0 mace (72, 17, D) a +2 trident of piercing (72, 18, D) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (72, 20, D) a +0 mace of crushing (72, 22, D) a +1 great mace of crushing a +0 chain mail (72, 26, D) a book of Party Tricks (72, 27, D) a +5 arbalest of freezing (72, 36, D) a +0 robe (73, 1, D) a box of beasts (unseen) (73, 16, D) a +0 whip (73, 26, D) an uncursed staff of poison (73, 30, D) a cursed -1 arbalest a +0 long sword 162 bolts a +0 chain mail a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (73, 31, D) a +0 falchion a +0 scale mail a +1 arbalest of flaming 55 bolts a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (73, 32, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (73, 36, D) a book of Changes (73, 37, D) an uncursed ring of protection from cold a lamp of fire